Kinzoku Jounin (S-Rank)
Posts : 159 Join date : 2015-06-23
| Subject: Kinzoku [Jutsu] Tue Jun 23, 2015 7:08 pm | |
| - Magnetic Release:
Name: Magnet Release: Attraction Technique Canon/Custom: Canon Rank: D Type: Offensive Element: - Range: Close (0m – 5m) Mid (5m - 10m) Specialty: Magnet Release Duration: 1 posts Cooldown: 3 posts Description: A basic Magnet Release technique that allows the user to attract magnetized objects. The technique has many different applications and can be used in many different situations. (Chakra cost: 10)
Name: Magnet Release: Repulsion Technique Canon/Custom: Canon Rank: C Type: Offensive Element: - Range: Close (0m – 5m) Mid (5m - 10m) Specialty: Magnet Release Duration: 1 posts Cooldown: 3 posts Description: A basic Magnet Release technique that allows the user to repel magnetized objects, with varying amounts of force. The technique has many different applications and can be used in many different situations. (Chakra cost: 15)
Name: Magnet Release: Magnet Weapon Canon/Custom: Canon Rank: B Type: Offensive, supplementary Element: - Range: Mid range (5m – 10m) Specialty: Magnet Release Duration: 1 posts Cooldown: 2 posts Description: The user magnetizes a metallic weapon(s) of their choosing, then throws them in the direction of their opponent. Any individual that comes into direct contact with these weapons are themselves magnetized; as such, it is crucial that the opponent avoids all of them as even a single deflection will result in the production of a powerful magnetic field around their body. Once the person has been magnetized, the user can manipulate the magnetic field in such a manner as to make any subsequent attack using a metallic weapon impossible to evade. The user will also be subject to attraction and repulsion techniques. (Chakra cost: 20)
Name: Iron Sand Drizzle (砂鉄時雨 Satetsu Shigure) Canon/Custom: Canon Rank: A Type: Offensive Element: - Range: All ranges Specialty: Magnet Release Duration: 2 posts Cooldown: 4 posts Description: It is a gunshot-like attack which uses Iron Sand hardened into minuscule grains to attack simultaneously across a vast range. The bullets are so fast that they are difficult to see. After clotting together Iron Sand into countless small lumps, Kinzoku uses them to attack an enemy from every direction. Because all the sand lumps are controlled by chakra, it is possible to commence an attack without any blind spots. The moment the user has finished preparing the attack, (Lasting 1 post) evading it becomes extremely difficult. If interrupted while preparing, the user must start again. Using the repellent force of magnetism, the speed of the bullets is rapidly increased after they are shot. Furthermore, the user can also use an attack pattern where the Iron Sand bullets are shaped into sharp needles, increasing their ability to wound or kill the opponent. Since the Iron Sand has a magnetic force (and can be also drenched in poison), defending against this technique is almost impossible. This technique is especially threatening to puppet users, since the puppets can be rendered immobile if the Iron Sand gets lodged into their joints. (Chakra Cost: 25)
Name: Kurogane Soutei Kan (Iron Binding Coffin) Canon/Custom: Canon Rank: A Type: Offensive Element: - Range: Close (0m – 5m) Mid (5m - 10m) Specialty: Magnet Release Duration: 1 posts Cooldown: 2 posts Description: With his ability to control metal, Kinzoku encases his opponents in a large amount of the special chakra-infused Iron Sand kept inside his gourd, immobilising them. It can be used to suffocate an opponent or in preparation for a deadlier technique. (Chakra cost: 25)
Name: Kurogane Taki Sōgi (Iron Waterfall Funeral) Canon/Custom: Canon Rank: A Type: Offensive Element: - Range: Close (0m - 5m) Specialty: Magnet Release Duration: 1 posts Cooldown: 3 posts Description: After wrapping an opponent with Iron Sand with either Iron Binding Coffin or Iron Drizzle, Kinzoku will cause the Iron Sand to implode and crush whatever is within it. When used to kill a person, the death is so quick that there isn't even time for the victim to feel any pain. The pressure also produces a sizeable fountain of blood. Kinzoku can control the pressure used in the attack, which allows him to either break bones or completely liquefy an opponent. (Chakra cost: 25)
Name: Iron Suspension Canon/Custom: Canon Rank: A Type: Supplementary Element: - Range: / Specialty: Magnet Release Duration: Until canceled or destroyed Cooldown: Double the posts used Description: It is a trick where he uses the chakra-enhanced Iron Sand to support his own weight and float in mid-air and to use as a method of transportation if needed. By increasing the size of the platform Kinzoku can transport others along with him or even grant some one else their own platform of Iron Sand to fly on. (Chakra Cost: 25, 20 to maintain for every turn)
Name: Manipulation Canon/Custom: Custom Rank: A Type: Offensive, Defensive, Supplementary Element: - Range: Close (0m – 5m) Mid (5m -10m) Specialty: Magnet Release Duration: 2 posts Cooldown: Double the posts used Description: Kinzoku can manipulate his Iron Sand into doing anything he can imagine, at the cost of 1 complete post to be used as preparation. It serves for a variety of functions. He can create “hands” and “arms” out of Iron Sand, and use them to either attack, or defend attacks up to A-rank and lower. Kinzoku can cause the Iron Sand to travel underground and mix with the minerals to create more Iron Sand, or to set up sneak attacks. The longer the preparation, the more powerful the attack. (Chakra Cost: 25, with an additional 25 per post when creating more Iron Sand)
Name: Gold Dust Waterfall Flow Canon/Custom: Canon Rank: S Type: Offensive Element: - Range: All ranges Specialty: Magnet Release Duration: 2-3 posts Cooldown: 6 posts Description: Kinzoku causes a considerable quantity of Gold Dust to erupt from beneath the surface, by placing both of his palms onto the ground directly in front of him, before manipulating the resulting substance into a wave of tidal proportions. 2 to 3 posts are needed to gather and manipulate the required amount of Gold, and Kinzoku is stll left free to attack or defend during the process. (Chakra Cost: 30)
Name: Iron Sand Gathering Assault Canon/Custom: Canon Rank: S Type: Offensive Element: - Range: All Ranges Specialty: Magnet Release Duration: 2 posts (1 post to form) can be used until destroyed or dispersed Cooldown: Double the posts used Description: The Iron Sand Gathering Assault is a technique which gathers a great volume of Iron Sand and compresses it into a high-density shape. Usage This technique greatly increases the hardness, creating a gigantic steel-like weapon in an instant. The weight and size of these shapes are so great, they can easily shatter bedrock and break through most defenses with one hit. Because the weapon is made out of Iron Sand, the shape can be whatever the user wants, and can even be changed during the fight. This allows the user to create the best weapon for the fight, by taking into account the opponent's abilities and the surrounding environment. Since the Iron Sand generates a strong magnetic field, the opponent cannot use any metal weapons or tools. (Chakra Cost: 30)
Name: Iron Sand Dome Canon/Custom: Custom Rank: D-S Type: Defensive Element: Magnet Release Range: Close Specialty: Ninjutsu, Magnet Release Duration: Until cancelled Cooldown: 3 posts (Double the duration or longer) Description: A simple jutsu, Kinzoku creates a dome of iron sand slightly taller than he is, in a 3 meter radius around him. The dome is capable of protecting him from all attacks of his rank or lower while maintained, with attacks at the same rank as the dome creating a momentary opening through which a followup may be launched before the dome reforms itself on Kinzoku's post if maintained. This jutsu also intensifies Kinzoku's magnetic field, and any metallic assaults on the barrier will result in the weapon(s) being launched back at their point of origin with the same speed they struck the dome, and melee weapons will be ripped from the hands of the owner and thrown roughly 5 meters from the barrier.
- Steel Release:
Name: Steel Release: Iron Fist Canon/Custom: Custom Rank: C Type: Offensive Element: Steel Range: Self Specialty: Ninjutsu Duration: -10 chakra per post Cooldown: Duration + 2 Description: One of the cornerstones of Steel Release, the user simply draws a fist and covers it in a coating of metal. This enhances the damage output significantly by raising the weight of the fist; taking a simple punch and making it able to snap small bones and leaving blunt force trauma. Mild pain, moderate tissue damage, bruising over large areas, cracked bones, and internal bleeding are almost guaranteed.
Name: Steel Release: Iron Foot Canon/Custom: Custom Rank: C Type: Offensive Element: Steel Range: Self Specialty: Ninjutsu Duration: -10 chakra per post Cooldown: Duration + 2 Description: One of the cornerstones of Steel Release, the user simply covers a foot (Up to the ankle) in a coating of metal. This enhances the damage output significantly by raising the weight of the foot; taking a simple kick and making it able to snap small bones and leaving blunt force trauma. Mild pain, moderate tissue damage, bruising over large areas, cracked bones, and internal bleeding are almost guaranteed.
Name: Steel Release: Iron Stick Canon/Custom: Custom Rank: D-SS Type: Offensive, Defensive, Supplementary Element: Steel Range: Melee Specialty: Ninjutsu Duration: 1 post for creation, weapon lasts until dropped, destroyed, or battle ends Cooldown: 7 posts Description: The user pools excess metal into their hand and forms it into a weapon; usually similar to a police baton or quarter staff (allowed forms depend on user's specializations). The weapon has all the power, damage output, and defensive properties of the metal it is made out of, and requires the same amount of damage to be destroyed. However, if the user loses contact with the weapon, it will instantly rust and crumble into nothing, no matter what rank or metal it is. Only ONE weapon created this way can exist at any given moment; in order to create another the existing must be destroyed and the cooldown period followed.
Name: Steel Release: Zen Mode Canon/Custom: Custom Rank: A Type: Defensive, Supplementary Element: Steel Range: Self Specialty: Ninjutsu Duration: -25 chakra per post Cooldown: Duration + 5, Twice per thread. Description: In times of extreme danger, the user is able to assume a special meditative position and coat their entire body in pure steel; raising their defenses by a massive amount. All Taijutsu below B-rank is rendered useless; all Suiton and Fuuton jutsu are negated (although the user can still be drowned and/or suffocated.) Doton of S-rank or higher can crush and damage the user, while all Katon damage toward the user is boosted an additional 1 rank above normal (+2 total); Raiton damage - C-Rank and above - toward the user is too boosted an additional 1 rank above normal (+2 total). A-rank or higher will damage and cause the metal coating to shatter.
- Taijutsu:
Name: Choke Slam (Nodowa Otoshi - 喉輪 落とし) Canon/Custom: Custom Rank: D-Rank Type: Offensive Element: / Range: Melee Specialty: Taijutsu Duration: / Cooldown: 3 posts Description: The user grabs the opponent's throat clenching it, and then throws them onto the ground with a violent force.
Name: Leaf Gust (Konoha Toppū - 木ノ葉突風) Canon/Custom: Canon Rank: D-Rank Type: Offensive Element: / Range: Melee Specialty: Taijutsu Duration: 1 posts Cooldown: 3 posts Description: Using simple, yet effective strikes, the user begins to spin rapidly and with a strong rotative high kick hits the opponent.
Name: Leaf Whirlwind (Konoha Senpū - 木ノ葉旋風) Canon/Custom: Canon Rank: D-Rank Type: Offensive Element: / Range: Melee Specialty: Taijutsu Duration: / Cooldown: 2 posts Description: A taijutsu where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark. So originally the high kick is little more than a feint.
Name: Opening Stone Rose (Kaikai-Seki Bara - 開会石バラ) Canon/Custom: Custom Rank: D-Rank Type: Offensive Element: / Range: Melee Specialty: Taijutsu Duration: / Cooldown: 3 posts Description: This technique consist of a very simple, but powerful, kick delivered to the side of the opponent - aimed at causing damage to the ribs. A powerful user of Taijutsu can use this technique to break a rib with relative ease.
Name: Leaf Great Whirlwind (Konoha Daisenpū - 木ノ葉大旋風) Canon/Custom: Canon Rank: C-Rank Type: Offensive Element: / Range: Melee Specialty: Taijutsu Duration: 1 posts Cooldown: 4 posts Description: This technique is a series of kicking attacks, starting from a low kick and linking into a middle kick and high kick then finishing off with a heel drop. As the rotation speed picks up the user gains buoyancy, which they use to shift into gradually higher attacks.
Name: Hot Fist (Nekkiken - 熱気拳) Canon/Custom: Custom Rank: A-Rank Type: Offensive Element: / Range: Melee Specialty: Taijutsu Duration: 1 posts Cooldown: 6 posts Description: The user focuses their chakra into their arms and fists and condenses it until it heats up to the point of causing steam to leak from their pores. The user then fires a massive number of high speed punches at the target, which when combined with the superheated chakra and steam heating of the air around the user and target creates the perfect storm of extreme physical trauma and severe burns. The target is almost guaranteed to suffer catastrophic internal injuries as well as second and third degree burns over a significant portion of their body.
- Ninjutsu:
Name: Shadow Clone Technique Canon/Custom: Canon Rank: B-rank Type: Supplementary Element: / Range: / Specialty: Ninjutsu Duration: Until the clone is destroyed, dispersed, or runs out of chakra Cooldown: Three posts after the last clone is destroyed. Description: Similar to the Clone Technique, this technique creates clones of the user. However, these clones are actual copies, not illusions. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after one or two solid blows. They can also disperse on their own. The clones will be created in roughly the same condition as the original. Shadow clones can't be distinguished from the actual person even by the Byakugan because the clones have the exact same amount of chakra and aren't made from any other substance.
A characteristic that is unique to the Shadow Clone Technique is that any experience the clones gain during their existence is transferred to the user once they are dispersed. This makes the technique ideal for spying, since the user can simply send a clone to spy on a target, then have the clone disperse itself without returning to pass the information back to the user.
(When making a Shadow Clone the user must spend 20 of their chakra per clone, however they may if they so choose give their clone more chakra. Example: If you want your clone to have 50 chakra then you must spend 20 chakra to make the clone and an additional 30 on top of that for the extra 30 chakra. Each clone otherwise will have 20 chakra unless given more - when the chakra is used up the clone will disappear.)
Name: Spiraling Sphere (Rasengan ~ 螺旋丸) Canon/Custom: Canon Rank: A Type: Offensive Element: / Range: The user's palm Specialty: Ninjutsu Duration: -20 chakra per post Cooldown: Duration + 2 Description: Spiraling Sphere creates a skull sized sphere of raw chakra in the user's hand. Performing this technique doesn't require any hand seals, it simply takes roughly six seconds of preparation, wherein the user concentrates a large amount of chakra into the centre of their hand, applying intense shape manipulation to contort it into a ball. This sphere can be maintained in the user's hand for up to two posts before dissipating. On impact, Spiraling Sphere can severe limbs [if it impacts with the appropriate joints] and cause severe physical trauma, shattering bones around the impact site as well as rending cleanly through up to six inches of flesh. While the Rasengan, unless impacting with the head or heart, cannot cause immediate death, it can cause severe internal trauma that can require immediate medical treatment.
- ANBU Jutsu:
Name: Body Elimination Technique Canon/Custom: Canon Rank: A Type: Supplementary Element: / Range: / Specialty: Ninjutsu Duration: / Cooldown: / Description: KKnowing full well that a shinobi's corpse is essentially a treasure trove of information, this technique is used by ANBU to completely destroy a body if caught or on the verge of death. This technique leaves no trace of the target's body behind whatsoever. [This ability cannot be used in combat.]
Name: True Paralysis Technique Canon/Custom: Canon Rank: B Type: Supplementary Element: / Range: Short (0-5m), Mid (5-15m) Specialty: Ninjutsu Duration: 3 posts Cooldown: 6 posts Description: A technique that physically restrains an opponent, as if the opponent had been tied in invisible steel ropes. It debilitates the victim for a period of time, which allows the user to either strike again, or take the target into custody. The technique can also be cast on many target at once, dependent on the user's overall rank. B-Rank users may detain up to 5 people; A-Rank 10 people; S-Rank 15 or more. At S-rank you may pay an addition chakra cost of 10 chakra per 5 people beyond the normal limit of 15.
Name: Time Reversal Jutsu Canon/Custom: Canon Rank: C Type: Supplementary Element: / Range: Short (0-5m) Specialty: Genjutsu Duration: 1 post Cooldown: 3 posts Description: This technique puts the target in a state of reverse hypnosis, allowing them to remember details that they otherwise would not. The target will comply with interrogation, but seems to retain his or her personality while under hypnosis.
Name: ANBU Call Canon/Custom: Custom Rank: S Type: Supplementary | Offensive | Defensive Element: / Range: All Ranges Specialty: ANBU Captain Duration: Until Each's Death / Thread Ends / Dismissed Cooldown: Every 10 Posts Description: This is the ability for an ANBU Captain through either a whistle, hand gesture, or another form of movement/sound to call upon other members of ANBU for aid. These members will appear within that same post, five in total, each with differnet specs and elements and all capable of using library jutsu, ANBU jutsu, and clan jutsu (such as that for Shadow Release techniques) (so long as they have the proper specs and elements for said jutsu). All of these ANBU are S-Rank shinobi. They all wear the standard ANBU armor and mask (found in the ANBU guide). When they die they will disappear out of existance through the Body Elimination Technique, destroying not only themselves but all of the weapons/items they have on them so that they cannot be looted. This call cannot be used again until ten posts after the dismissal/death of the last ANBU. ANBU One: Kenjutsu [S] | Ninjutsu [B]. Fuuton [S] | Raiton [B]. Weapons: A-Rank Sword | 10 Kunai. ANBU Two: Taijutsu [S] | Ninjutsu [B]. Katon [S] | Suiton [B]. Weapons: 10 Kunai | 10 Shuriken | 2 Fuma Shuriken. ANBU Three: Fuuinjutsu [S] | Summoning [B]. Suiton [S] | Fuuton [B]. Weapons: A-Rank Lion Summon | 5 Kunai | Blank Scrolls. ANBU Four: Medical Ninjutsu [S] | Archery [B]. Doton [S] | Raiton [B]. Weapons: 50 Senbon | A-Rank Bow/Arrows. ANBU Five: Genjutsu [S] | Medical Ninjutsu [B]. Shadow Release [S]. Weapons: 30 Senbon | 10 Kunai | 10 Shuriken.
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