C Rank
Name: Water Prison Jutsu (Suirō no Jutsu - 水牢の術)
Canon/Custom: Canon
Rank: C
Type: Supplementary, Defensive
Element: Suiton
Range: Touch
Specialty: Ninjutsu
Duration: -10 chakra per post
Cooldown: Duration + 3
Description: This technique is used to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This technique requires a sufficient amount of water, which can be provided by expelling it from one's mouth. Once trapped the target is unable to move while within it due to the heaviness of the water. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself. If used defensively, the prison can deflect up to 3 jutsu of lower rank before breaking. Any jutsu of equal or higher rank will instantly disperse the water. Any Raiton or electrified attacks would do damage equal to one rank higher then normal because of the excellent conductive nature of water itself, and the users wet skin. Of course this means the user himself would be shocked as well, and take damage equal to the rank of the jutsu itself. Because of the heavy nature of the water; the user's reflexes (dodge and movement speed) are reduced by 1 rank for the duration of the jutsu.
Name: Suiton Bushin No Jutsu
Canon/Custom: Canon
Rank: C
Type: Supplementary
Element: Water
Range: 60-meters from the user
Specialty: Ninjutsu
Duration: 3 posts
Cooldown: 6 posts after last clone dissipates
Description: The Water Clone Technique is similar to the Shadow Clone Technique except it creates clones out of water that have one-tenth of the original person's power. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body without losing control. Like other clone techniques, if the water clones are injured enough they will revert back to normal water. The clones also cannot use any technique outside of the water element. Also after using a technique they will dissipate as they are only made of 10% of the users chakra. The maximum amount of clones that can be created at once is 5.
Name: Azure Stream
Canon/Custom: Canon
Rank: C
Type: Offensive
Element: Suiton
Range: 5m
Specialty: Ninjutsu
Duration: -15 chakra per post
Cooldown: Duration + 3
Description: Requires the use of a water creation jutsu or a standing source of water near the user. The user takes the water and charges it with chakra, wrapping it around their feet and using it to essentially skate over solid surfaces in a way that highly reduced drag and friction, allowing for a increase of speed equal to one full rank (Genin would move as fast as a Chuunin, etc). This speed boost only affects movement speed.
Name: Water Release: Water Claw (Suiton: Sui Sou - スイ ソウ)
Canon/Custom: Custom
Rank: C
Type: Offensive, Defensive, Supplementary
Element: Suiton
Range: 15 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 5 posts
Description: This technique allows the user to use a pre-existing water supply for attack. The technique's user forms a sizable hand made out of water and launches it horizontally forward. The hand's size, the velocity at which it travels and the turbulence in the hand's "claws" make it difficult to avoid and deadly if it connects. The technique, however, can only travel in a straight direction, making it's trajectory predictable and easy to dodge. The speed of the technique and the inability to control it once it has been fired can possibly put the user and allies at risk. This technique also has practical uses outside of battle. It can be used to douse flames and remove obstacles, such as fallen rocks or trees, from passageways. It can also be used (minimally) for defense; used to push incoming projectiles, such as thrown objects, out of the way of the user.