Konstantine Chunnin
Posts : 31 Join date : 2015-05-20
| Subject: Sozaemon [Jutsu Reg] Wed Jun 10, 2015 10:03 pm | |
| - Needing Approval:
Name: Choke Slam (Nodowa Otoshi - 喉輪 落とし) Canon/Custom: Custom Rank: D-Rank Type: Offensive Element: / Range: Melee Specialty: Taijutsu Duration: / Cooldown: 3 posts Description: The user grabs the opponent's throat clenching it, and then throws them onto the ground with a violent force.
Name: Leaf Gust (Konoha Toppū - 木ノ葉突風) Canon/Custom: Canon Rank: D-Rank Type: Offensive Element: / Range: Melee Specialty: Taijutsu Duration: 1 posts Cooldown: 3 posts Description: Using simple, yet effective strikes, the user begins to spin rapidly and with a strong rotative high kick hits the opponent.
Name: Leaf Whirlwind (Konoha Senpū - 木ノ葉旋風) Canon/Custom: Canon Rank: D-Rank Type: Offensive Element: / Range: Melee Specialty: Taijutsu Duration: / Cooldown: 2 posts Description: A taijutsu where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark. So originally the high kick is little more than a feint.
Name: Tornado Kick (Tatsumaki Kyaku - 竜巻キック) Canon/Custom: Custom Rank: D-Rank Type: Offensive Element: / Range: Melee Specialty: Taijutsu Duration: 1 posts Cooldown: 3 posts Description: This technique is simply a low-sweeping flipping forward kick quickly followed by another slashing kick with another leg. This is a basic taijutsu skill used to trip up and knock back opponents. However, by infusing wind chakra in their legs, the user can either slice into their opponents using wind chakra or increase damage and add a powerful knockback effect.
Name:Wind Release: Windstorm Technique (Fūton: Bōfū no Jutsu - 風遁・暴風の術) Canon/Custom: Custom Rank: D Type: Supplementary, Defensive Element: Fuuton Range: 5 meters Specialty: Ninjutsu Duration: 3 posts Cooldown: 5 posts Description: An incredibly simple technique that quickly displaces the air around the user with the goal of kicking up a substantial amount of small debris in the area. If successful the user appearance will become impeded by the debris allowing them to act without being seen by an opponent. This technique is particularly useful in shrouding a user's direction of movement if used together with the Body Flicker Technique. As this technique utilizes natural debris and only a small amount of chakra it can be utilized by even amateur wind user's. The clouded area will clear after three posts.
- Approved and Training:
- Stat/Spec/Element Training:
Last edited by Sozaemon on Sun Jul 05, 2015 11:55 am; edited 2 times in total | |
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Karukaya Jounin (S-Rank)
Posts : 682 Join date : 2015-03-27
| Subject: Re: Sozaemon [Jutsu Reg] Wed Jun 10, 2015 10:15 pm | |
| - Sozaemon wrote:
- Academy:
Name: Substitution Jutsu (Kawarimi no Jutsu - 変わり身の術) Canon/Custom: Canon Rank: D Type: Supplementary Element: / Range: / Specialty: / Duration: / Cooldown: 3 posts Description: With this technique, users replace their own body with some other object, generally with a block of wood, the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosive tags can be attached to the replacement for an added surprise. It's a basic ninjutsu even taught at the Academy, but it's a useful art that can be applied in variety of situations, as it allows for a swift getaway from danger.
Name: Clone Technique (Bushin no Jutsu - 分身の術) Canon/Custom: Canon Rank: D Type: Supplementary Element: / Range: / Specialty: / Duration: - 5 chakra per post. Cooldown: Duration + 2 Description: A ninjutsu that creates an intangible copy of one's own body, without any substance. Since the clone itself doesn't have the ability to attack, and thus can only be used to confuse the enemy, it is mainly used in combination with other ninjutsu. It's a basic technique, but depending on one's ingenuity, it can be used effectively. The clones may not dissipate when they come into contact with something. These clones can be easily distinguished by persons with dōjutsu. A person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (i.e. won't kick up dust, crush grass, etc.).
Name: Transformation Jutsu (Henge no Jutsu - 変化の術) Canon/Custom: Canon Rank: D Type: Supplementary Element: / Range: / Specialty: / Duration: -10 chakra per post Cooldown: Duration + 4 Description: Given all the missions ninja are assigned to - battle, intelligence gathering, diversions - this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons. This gives this technique an abundance of uses. The transformation of a skilled shinobi will be exactly like the genuine article, so it will be impossible to tell the two apart. On the other hand, a transformation performed by an inexperienced person will have obvious discrepancies. It will be impossible to deceive anyone with it. This is one of the most basic ninjutsu, as such most shinobi know how to perform it.
Detection of this jutsu is related to you Reaction Ability Stat. If your REA stat is equal to or lower than the Rank of the person Transformed, you will not be able to detect that they are using a jutsu. If your REA is at least 1 sub-teir above that of the Transformed user, you will be able to see through the transformation.
Name: Body Flicker Technique (Shunshin no Jutsu - 瞬身の術) Canon/Custom: Canon Rank: D Type: Supplementary Element: / Range: / Specialty: / Duration: / Cooldown: / Description: By using the Body Flicker Technique, a ninja can move short to long distances at an almost untraceable speed.[2] To an observer, it appears as if the user has teleported. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination.
The Body Flicker Technique CANNOT BE USED IN COMBAT. It can only be used to enter, or leave, a thread.
- D-Rank:
Name: Ninja Art: Solar Flare Canon/Custom: Custom Rank: D Type: Supplementary Element: / Range: Short(0-5m), Mid(5-15m) Specialty: Ninjutsu Duration: / Cooldown: 3 posts Description: This jutsu requires no hand signs; instead the user raises their hands so that fingers are spread wide and the palm is flattened and facing inward, the tips of the middle and ring fingers touching the user's temple and face. The user then channels a burst of chakra to the hands, releasing it instantaneously as a blinding flash of light. The flash is bright enough to stun for 1 post and blind for 2 more post anyone standing within a fan shaped radius of 10 meters in front of the user.
Name: Smokescreen Canon/Custom: Custom Rank: D Type: Supplementary Element: / Range: Short (0-5m) Specialty: Ninjutsu OR Chakra Flow Duration: 3 posts Cooldown: 5 posts Description: The user inhales deeply; mixing chakra in their lungs and throat to produce a thick cloud of black smoke over a specified area. Within the smoke cloud the visibility is reduced to less then three feet. The smoke is not-lethal; but it does sting the eyes and lungs; causing anyone caught in it to cough, wheeze, and tear up. Can be dispelled with a Wind jutsu of equal or higher rank.
Name: Mist Servant Technique - (Kasumi Jūsha no Jutsu - 霞従者の術) Canon/Custom: Canon Rank: D-Rank Type: Supplementary Element: / Range: Within Earshot Specialty: Genjutsu Duration: -5 chakra per post Cooldown: Duration + 2 Description: The user triggers the Genjutsu by creating a sound; usually a hand clap or whistle, however anything that can be hear will suffice; at which point everyone but the user begins to see copies of said user emerge from any solid surface within a 5 meter radius. The initial number of copies to emerge is 5, however each copy when struck 'splits' into two more of itself; causing an exponential growth explosion. The copies are nothing but illussions, unable to cause damage on their own; however the afflicted's brain will create the sensation of being touched or grabbed by the copies. Anyone 2 ranks more above the user is completely unaffected by this jutsu.
Name: Wind Release: Wind Kunai Technique (Fūton: Kaze Kunai no Jutsu - 風遁: 風クナイ技術) Canon/Custom: Custom Rank: D Type: Offensive Element: Fuuton Range: 10 meters Specialty: Ninjutsu Duration: 1 post Cooldown: 3 posts Description: The user is able to create kunai made entirely of wind chakra, which they are able to throw up to 10 meters before the kunai disperse on their own. Each kunai is as powerful as a normal D-rank kunai, and the user is able to create 6 per usage of this jutsu.
Name: Cloud Style Crecent Moon Beheading (Kumo-Ryū Mikazukigiri - 雲流三日月斬り) Canon/Custom: Canon Rank: D-Rank Type: Offensive Element: / Range: Melee Specialty: Kenjutsu || Ninjutsu Duration: / Cooldown: 3 posts Description: The user utilises a large extent of their physical capabilities to swing their sword in a single large arc, which occurs with such ferocious velocity that the technique can be employed in situations where only a very limited time to react is available. The swing can be used to counter attacks from multiple opponents simultaneously. The technique receives its name due to the entire movement being reminiscent of a crescent moon.
Name: Imperial Wrath (Teikoku no Ikari - 逆鱗) Canon/Custom: Custom Rank: D Type: Offensive Element: / Range: Melee Specialty: Kenjutsu Duration: / Cooldown: 2 posts Description: A technique where, at the moment of the slash, the user quickly switches the positions of their left and right hands, and suddenly alter the trajectory of their sword. The change is nearly instantaneous, and if caught within its range, it's near impossible to block or evade.
- C-Rank:
Name: Cloud Style Circular Beheading (Kumo-Ryū Junkan Kiri - 云流循環斬り) Canon/Custom: Canon Rank: C Type: Offensive Element: / Range: Melee Specialty: Kenjutsu Duration: / Cooldown: 4 posts Description: An attack where the users rushes towards an opponent, apparently trying to stab the opponent, only to launch themselves over the opponent, jumping in a path similar to a crescent moon while slashing at a opponent's shoulder/neck/head. This allows the user to simultaneously surprise the opponent, move behind them, and strike them from above.
Name: Cloud Style False Beheading (Kumo-Ryū Hekigiri - 雲流僻斬り) Canon/Custom: Canon Rank: C Type: Offensive Element: / Range: Melee Specialty: Kenjutsu Duration: / Cooldown: 4 posts Description: The user opens with a normal, straightforward attack, yet at the last moment performs a quick step sideways, leaving behind an afterimage on the spot of the original step. This allows to trick enemies, whom will estimate the striking area of the attack incorrectly, and will be surprised as they find out the strike is instead received a few meter to the left or right of where it should be. The entire process is similar to Cloud-Style Reverse Beheading, only this attack is performed sideways, not backwards.
Name: Infinite Slash Combo (Surasshu no mugen konbo - スラッシュの無限コンボ) Canon/Custom: Custom Rank: C Type: Offensive Element: / Range: Melee Specialty: Kenjutsu Duration: / Cooldown: 4 posts Description: Infinite Slash Combo (スラッシュの無限コンボ, Surasshu no mugen konbo) is an attack where the user dashes to the opponent at a blinding speed and slashes at them with a blade quickly. Depending on how much the user infuses their chakra into the attack, more than one slash can be done and the distance can increase.
Name: Dragon Spiral Strike (Ryūkansen - 巻閃) Canon/Custom: Custom Rank: C Type: Offensive Element: / Range: Melee Specialty: Kenjutsu Duration: / Cooldown: 3 posts Description: Dragon Spiral Strike (龍巻閃, Ryūkansen) Most often used as a counterattack against a thrust or charge, one sidesteps a forward-moving opponent and moves past them. In doing so, one spins in a full circle, adding momentum and centrifugal force to the strength of the sword swing, which is then aimed at either the opponent's back or the back of the neck.
Approved, sir. | |
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