Naruto RPG: Ballad of the Ninja
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 Sui [Jutsu Reg]

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Sui
Special Jounin
Special Jounin
Sui


Posts : 62
Join date : 2015-05-06

Sui [Jutsu Reg] Empty
PostSubject: Sui [Jutsu Reg]   Sui [Jutsu Reg] I_icon_minitimeThu May 07, 2015 11:30 am

.oO(Genin Freebies: None Remaining)

All jutsu have been moved to my List.


Last edited by Sui on Wed May 27, 2015 7:26 pm; edited 2 times in total
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Sui
Special Jounin
Special Jounin
Sui


Posts : 62
Join date : 2015-05-06

Sui [Jutsu Reg] Empty
PostSubject: Re: Sui [Jutsu Reg]   Sui [Jutsu Reg] I_icon_minitimeThu May 07, 2015 11:30 am

Bumping for my jutsu. I'll be using my freebies for these. They're all from the library.
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Kaito
Joutenkage
Joutenkage
Kaito


Posts : 22
Join date : 2014-10-02

Sui [Jutsu Reg] Empty
PostSubject: Re: Sui [Jutsu Reg]   Sui [Jutsu Reg] I_icon_minitimeThu May 07, 2015 12:40 pm

Code:
[spoiler=D Ranks][b]Name:[/b] Futon: Ryuusui [Wind Style : Stream]
[b]Canon/Custom:[/b] Canon
[b]Rank:[/b] D
[b]Type:[/b] Supplementary
[b]Element:[/b] Fuuton
[b]Range:[/b] 5 meters
[b]Specialty:[/b] Ninjutsu
[b]Duration:[/b] /
[b]Cooldown:[/b] 2 posts
[b]Description:[/b] A useful jutsu for maneuvering mid-air, this technique is nothing more then a somewhat powerful, concentrated burst of wind from the user's mouth. Most commonly used to change direction quickly mid-air; this jutsu can be used to push the user away from a solid surface, slow the body in a fall/slide, or create a small cloud of dust or debris.  

[b]Name:[/b]Wind Release: Windstorm Technique (Fūton: Bōfū no Jutsu - 風遁・暴風の術)
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] D
[b]Type:[/b] Supplementary, Defensive
[b]Element:[/b] Fuuton
[b]Range:[/b] 5 meters
[b]Specialty:[/b] Ninjutsu
[b]Duration:[/b] 3 posts
[b]Cooldown:[/b] 5 posts
[b]Description:[/b] An incredibly simple technique that quickly displaces the air around the user with the goal of kicking up a substantial amount of small debris in the area. If successful the user appearance will become impeded by the debris allowing them to act without being seen by an opponent. This technique is particularly useful in shrouding a user's direction of movement if used together with the Body Flicker Technique. As this technique utilizes natural debris and only a small amount of chakra it can be utilized by even amateur wind user's. The clouded area will clear after three posts.

[b]Name:[/b] Wind Release: Wind Kunai Technique (Fūton: Kaze Kunai no Jutsu - 風遁: 風クナイ技術)
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] D
[b]Type:[/b] Offensive
[b]Element:[/b] Fuuton
[b]Range:[/b] 10 meters
[b]Specialty:[/b] Ninjutsu
[b]Duration:[/b] 1 post
[b]Cooldown:[/b] 3 posts
[b]Description:[/b] The user is able to create kunai made entirely of wind chakra, which they are able to throw up to 10 meters before the kunai disperse on their own. Each kunai is as powerful as a normal D-rank kunai, and the user is able to create 6 per usage of this jutsu.
[b]Name: [/b]Kanashibari no Jutsu (Temporary Paralysis Technique)
[b]Canon/Custom:[/b] Canon
[b]Rank:[/b] D
[b]Type: [/b] Supplementary
[b]Element: [/b]/
[b]Range: [/b] 20 meters
[b]Specialty:[/b] Ninjutsu
[b]Duration: [/b] Maximum of 5 posts
[b]Cooldown: [/b] Duration + 2 posts
[b]Description: [/b]A technique that physically restrains an opponent, as if the opponent had been tied in invisible steel ropes. It debilitates the victim for a short period of time, which allows the user to either strike again, or take the target into custody. This is a D-rank ninjutsu where the intensity will vary greatly according to the user's level of skill. This jutsu will only work on people who are your rank or lower. If used on someone of your rank, there is only a 50% chance of the jutsu succeeding. The jutsu can be cast on a maximum of 3 targets at once.

[b]Name:[/b] Ninja Art: Solar Flare
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] D
[b]Type:[/b] Supplementary
[b]Element:[/b] /
[b]Range:[/b] Short(0-5m), Mid(5-15m)
[b]Specialty:[/b] Ninjutsu
[b]Duration:[/b] /
[b]Cooldown:[/b] 3 posts
[b]Description:[/b] This jutsu requires no hand signs; instead the user raises their hands so that fingers are spread wide and the palm is flattened and facing inward, the tips of the middle and ring fingers touching the user's temple and face. The user then channels a burst of chakra to the hands, releasing it instantaneously as a blinding flash of light. The flash is bright enough to stun for 1 post and blind for 2 more post anyone standing within a fan shaped radius of 10 meters in front of the user.

[b]Name:[/b] Demonic Illusion: Hell Viewing Technique - (Magen: Narakumi no Jutsu - 魔幻・奈落見の術)
[b]Canon/Custom:[/b] Canon
[b]Rank:[/b] D
[b]Type:[/b] Supplementary
[b]Element:[/b] /
[b]Range:[/b] Short - (0-5 meters)
[b]Specialty:[/b] Genjutsu
[b]Duration:[/b] 3 posts
[b]Cooldown:[/b] 4 posts
[b]Description:[/b] This is a genjutsu that reveals the fears that dwell inside people's hearts. Everyone has an image of the one thing they wouldn't want to ever see. This genjutsu is a technique that draws forth such an image from within the heart and has one mistake it for reality. First, an imaginary circle of leaves will spin around and envelop the target, falling away shortly after. On the second post (having been affected), the illusion will begin. The target must be within the 5 meter radius to be affected and once the target has been affect by the Genjutsu, they will begin to see, hear and even feel their most horrific fears come to life before them. If the worst fear is tied to pain in some manner (burning, physical tourture, rape, etc), then this jutsu will break on it's own, due to it's inability to cause a pain response in the brain. [/spoiler]

[spoiler=C Ranks][b]Name:[/b] Futon: Rasen Fuusen [Wind Release: Spiraling Wind Ball]
[b]Canon/Custom:[/b] Canon
[b]Rank:[/b] C
[b]Type:[/b] Offensive
[b]Element:[/b] Wind
[b]Range:[/b] Short(0-5m), Mid(5-15m)
[b]Specialty:[/b] Ninjutsu
[b]Duration:[/b] /
[b]Cooldown:[/b] 4 posts
[b]Description:[/b] This technique allows the user to breathe wind-infused chakra into the palm of their hand, shaping it into a small, whirlwind-like ball. Then the user will shoot it at their opponent. This technique is very fast and powerful, moving with the speed of a running Chuunin, and is capable of breaking through 1/2in of solid rock. Up to 5 at a time can be launched in rapid succession before cooldown is forced into effect. The impact on an enemy is significant, causing major bruising, 1/2in deep gashes, and the moderate chance of fracturing bones. A shot to the head will almost certainly cause a concussion, and will result in the ninja being stunned for 1 post.

[b]Name:[/b] Wind Prison Jutsu
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] C
[b]Type:[/b] Supplementary, defensive
[b]Element:[/b] Fuuton
[b]Range:[/b] Touch
[b]Specialty:[/b] Ninjutsu
[b]Duration:[/b] -10 chakra per post
[b]Cooldown:[/b] Duration + 3
[b]Description:[/b] More akin to Ice Prsion than Water Prison, the Wind Prison jutsu is accomplished by wrapping the target in a thick sphere of typhoon force winds; rotating and counter-rotating wildly in a way that makes escape nearly impossible. Strong currents of air inside the prison keep the target suspended in the center, away from the walls that upon contact will cause moderate shreading injuries; 1/2in deep gashes and torn clothing. The user of the prison jutsu is immune to this effect as their hand is encased in chakra while maintaining the jutsu. This jutsu has excellent defensive properties; being able to deflect all small projectiles (Senbon, Shuriken, etc) and up to 5 equal or lower rank jutsu not of the Raiton variety. Piercing Raiton jutsu go right through the wind with no resitance at all.

[b]Name:[/b] Heavenly Wind Palm (Amafūshō - 天風掌)
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] C
[b]Type:[/b] Offensive
[b]Element:[/b] Fuuton
[b]Range:[/b] 15 meters
[b]Specialty:[/b] Ninjutsu
[b]Duration:[/b] 1 post
[b]Cooldown:[/b] 3 posts
[b]Description:[/b] Heavenly Wind Palm (天風掌, Amafūshō) is a rudimentary wind natured technique that allows the user to project a concentrated gust of wind towards intended targets. It is performed by quickly gathering and compressing a sufficient wind in the user's hand in a spiral fashion before releasing the dense mass towards a desired target with a palm thrust. The amount of time it takes to collect and shape the wind of this technique is dependent on the user's chakra control and proficiency with the Wind Release. As such this technique's gusts can easily deflect projectiles when used at a novice level, but can furthermore be used to generate winds powerful enough to carve trails destruction through the earth when utilized with enough skill. As this technique is composed of compressed wind it is only visible when utilized at the highest levels, appearing as a translucent orb of chakra. Due to this trait, the practitioner's performance of this skills may be difficult for onlookers to identify.
[b]Name:[/b] Wind Release: Great Spinning Breakthrough (Fūton: Daikaitoppa - 風遁・大回突破)
[b]Canon/Custom:[/b] Custom
[b]Rank:[/b] C
[b]Type:[/b] Offensive, Defensive
[b]Element:[/b] Fuuton
[b]Range:[/b] Self
[b]Specialty:[/b] Ninjutsu
[b]Duration:[/b] -15 chakra per post
[b]Cooldown:[/b] Duration + 2
[b]Description:[/b] Wind Release: Great Spinning Breakthrough (風遁・大回突破, Fūton: Daikaitoppa) is a Wind Release type ninjutsu. To use this jutsu, the user must first start spinning around and then release wind natured chakra around him, resulting a whirlwind around the user. This jutsu severs and damages whatever comes in the range of it because the wind chakra is manipulated into the form of numerous tiny blades. It can be used for both defense and offence. [/spoiler]

Your starter jutsu are all library jutsu and are therefore Approved~
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