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| Kyamalie, Jai [Jutsu registry] | |
| | Author | Message |
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Jai Commander General of Hanagakure no Sato
Posts : 253 Join date : 2015-03-28
| Subject: Kyamalie, Jai [Jutsu registry] Mon May 04, 2015 1:48 am | |
| Name:Yang Release: Roar of the Pride Canon/Custom: Custom Rank: A Type: Supplementary Element: Yang Range:Close [0-5ms] Specialty:Ninjutsu Duration:/ Cooldown:Five posts. Description: The user focuses Yang chakra into thier vocal chords and releases it in an ear splitting roar. The power released with this technique is enough to knock back a full grown adult 15 meters. The roar targets the opponents nervous system, sending it into shock temporarily, stunning and them for several seconds (two posts) and slowing thier movements for another few seconds (one post) as thier nervous systems recovers by two tiers. This jutsu is incredibly fast in execution, and upon striking the opponent, will interrupt their current action.
Last edited by Jai on Wed Jun 24, 2015 10:33 am; edited 7 times in total | |
| | | Temaki Rakuenkage
Posts : 201 Join date : 2015-05-03
| Subject: Re: Kyamalie, Jai [Jutsu registry] Mon May 04, 2015 1:54 am | |
| - Jai wrote:
- Name: Gouhadouken (豪波動拳, Great Surge Fist)
Canon/Custom: Custom Rank: D-B Type: Offensive Element: / Range: D: 5m C: 10m B: 15m Specialty: Ninjutsu | Weapon Tech Duration: 1 post Cooldown: Five posts Description: The basic Gohadoken is a surging punch in which the user's chakra is utilized to focus energy into and through the palms. The user will usually cup thier hands at thier side, focusing the chakra from both hands into a concentrated, visible mass. As the palms are thrust outwards towards the target, a surging energy wave is expelled that results in a punching force traveling through the air in the opponent's direction. This technique can be performed while standing still, running or airborn as well as being able to be fired in any direction.
D: At this ranking, the mass of chakra channeled into the palms is small, roughly the size of a baseball. The chakra is launched at fifteen meters per second: at this ranking, the damage caused by this technique is minor: upon impact or reaching the end of its travel range, the ball of chakra explodes outward in a three meter radius, causing first degree tissue damage as well as causing a struck opponent to stagger off balance. The appearance of dark purple bruises at the point of impact are common.
C: At this ranking, the user is able to concentrate more chakra into the technique, causing it to be more powerful than the previous rank. The mass of chakra is now larger, roughly the size of a soccer ball. Upon being launched, the mass of chakra moves faster than before at approximately 30 meters per second; upon impact with a target, the chakra explodes outwards in a five meter raduis. The force of the explosion is enough to knock a persona off thier feet, as well as causing major second degree tissue damage, up to and including internal bruising of unprotected organs and the cracking of bones.
B: The 'perfected' version of the technique. The user has amassed such a concentrated force of of chakra that it is now as large as a beachball. The technique is now more destructive, able to move at the speed of 60 meters per second for a max range of 15 meters. Once the mass of chakra reaches the end of its trajectory or collides with its target, the detonation is massive; a radius of ten meters. Unprotected flesh will be rendered FUBAR-- Heavily bruised and distorted, but the true power of the attack is what happens internally. The Gohadouken will break bones that it comes into contact with unless they are chakra enhanced; Internal organs can and will be damaged severely if the sphere comes into contact with soft tissue, like that of the stomach, as well as sending the target flying (A max of 7 meters).
Name: Gate Zero: Front Lotus [Reimon: Omote Renge] Canon/Custom: Custom Rank: B Type: Offenive Element: / Range: Close Specialty: Taijutsu Duration: One Post Cooldown: Ten Posts Description: The first of Jai's self-styled Gate Zero techniques, this jutsu was created to emulate the power of releasing chakra gates. After the charging his body with chakra, the user kicks their opponent into the air and then uses Shadow of the Dancing Leaf in order to manuver behind the opponent. Once behind their opponent, the user restrains them through various means [bandages, wires, chains] and pile-drives them into the ground head first while rotating at a ferocious speed. While lacking the raw power of being performed with the First Gate active, this technique is dangerous none-the-less, able to cause extreme spinal and brain damage, chrushing bones and dealing internal damage to the soft tissue and organs of the upper body, if not outright killing the victim. To use this jutsu, one must expend 60 chakra, as well as suffering from a -2[Ranks] to speed, strength, endurance, and reaction for three posts. [This debuff persists over all other speed and strength boosts, meaning even if you have something that gives you a + to either/both, this debuff will overwrite those for its duration]
Name: Gate Zero: Reverse Lotus [Reimon: Ura Renge] Canon/Custom: Custom Rank: A Type: Offensive Element: / Range: Close Specialty: Taijutsu Duration: Two Posts Cooldown: Fifteen Posts Description:This technique is an advanced and more destructive version of the Front Lotus, which requires an immense amount of chakra to perform in place of opening the third chakra gate. Once enough gates are opened, the user kicks the target into the air and continues to strike them at inhuman speeds from various angles before hitting them with a final, powerful open-handed strike and kick at the same time, sending the target crashing into the ground which is usually fatal due to the speed and power behind the attack. Each conecting attack has a chance to break bones within the victim's body, forcing them to require immediate medical attention when the attack is over if they are not dead. In addition, the user of this techniue is not safe themselves, as when the technique is completed, the user suffers from a -3 to speed, strength, reaction time, and end for five posts, as well as the jutsu costing 70 chakra. [This debuff persists over all other boosts, meaning even if you have something that gives you a + to either/both, this debuff will overwrite those for its duration]
Name: Shadowless Kick Canon/Custom: Custom Rank: D Type: Offensive Element: None Range: Close (0-5m) Specialty: Taijutsu Duration: One post Cooldown: Three Posts Description: This jutsu is essentially a modified drop kick, and can be performed from either a standing postition or from a charged leap. The user, after jumping, will perform a drop kick to the upper chest of the target. Upon impact, the user will use the target as a springboard to flip backwards, putting distance between them and the opponent. The opponent, if the attack connects, will stumble backwards, more than likely with the wind knocked out of them. If something is behind them to catch thier foot, they will fall before they can regain balance.
Name: Force Palm Canon/Custom: Custom Rank: C Type: Offensive Element: None Range: Close (0-5m) Specialty: Taijutsu, Duration: One post Cooldown: Three posts Description: Force Palm is an application of precise chakra control. The user thrusts a open palm at the target, usually aimed at the chest or upper abdomen. Just before impact (less than one inch away) the user rleases a large burst of chakra at the opponent. The chakra chakra is released with enough force to completely stop and reverse the target, launching them off thier feet and sending them crashing backwards. The target will have trouble breathing, possibly with bruised muscules and cracked bones if timed approriately. With the timing and prep needed for this technique, it is best if used as a quick counter attack.
Name: Black Flash Kicks Canon/Custom: Custom Rank: B Type: Offensive Element: / Range: 0 - 15 Meters Specialty: Taijutsu Duration: 1 Post Cooldown: 3 Posts Description: The jutsu starts when the user sends a side-kick into the opponent's chest/fneck/face area with their left leg. Three more kicks follow, in exactly the same manner as this. Following this is a a straight kick up, right into the opponents chin, hard enough to snap their head back, this is followed by another kick as the leg comes back straight down, catching the opponent in the jaw to snap their head back down. The user than spins, gaining momentum, to kick the opponent, using their right leg this time, in the face, with enough power to now set the opponent off balance. This is followed by another kick before the user spins, gaining even more momentum and sends a kick into the opponents chest, again. Two more spinning kicks follow this. The user than preforms another chin kick, launching the opponent into the air. Following them the user lands one final kick, sending the opponent even higher up. The user backflips, back to the ground, unharmed, while the opponent is sent flying off to crash land on the ground. If raiton is applied, each kick carries a moderate shock, meant to paralyze the opponent between kicks, rendering them opening to the next in the sequence. Each kick is filled with enough power to bruise both skin, muscle, and organs, and break or shatter bones.
- Visuals:
Name: Rising Dragon Canon/Custom: Custom Rank: C Type: Offensive Element: None Range: Close (0m-5m) Specialty: taijutsu Duration: One Post Cooldown: 2 - 3 posts Description: This technique is pretty straight forward, requiring a fast taijutsu specialist. It begins with a kick, usually starting from a crouching position and aimed at the chin. If connecting, the kick will cause the attacked persona to be forced into the air, possibly even stunned from the force of the blow, along with a high chance of disloction of the jaw, moderate chance of the jaw bone and teeth breaking, as well as Whiplash. With the target now airborn and at the height of thier arc, the user leaps after them, kicking them repeatedly in the abdomen and chest to force them higher into the air. This will cause massive bruising of the skin and along with the possiblility to break the rib bones themselves, signifigant bruising of the unprotected internal organs. A sufficently powerful or well aimed blow has a elevated chance of rupturing organs and/or massive internal bleeding. This technique can also be used to set up for additional airborn attacks. The maximum height reached is determined by the weight of the target and the strength of the user. Due to the speed that is required to perform this technique, it is very difficult to dodge. However, if an opponent does happen to dodge, the user will be left exposed to a counter attack. (Basic c-rank specialist would average fifteen feet. Maximum attainable height would be thirty feet.) Approved. | |
| | | Jai Commander General of Hanagakure no Sato
Posts : 253 Join date : 2015-03-28
| Subject: Re: Kyamalie, Jai [Jutsu registry] Sun May 24, 2015 10:14 am | |
| bumping for mass kenjutsu. | |
| | | Jayr Lt Colonel
Posts : 330 Join date : 2015-04-23
| Subject: Re: Kyamalie, Jai [Jutsu registry] Sun May 24, 2015 10:51 am | |
| - Jai wrote:
- Name: Iaidō (居合道, lit. Way of Iai)
Canon/Custom: Canon Rank: D Type: Offensive | Defensive | Supplementary Element: / Range: / Specialty: Kenjutsu Duration: / Cooldown: Four posts Description: This jutsu is divided into two abilities, an active and passive. Both abilities relate to one another greatly. Passive: The term Iaidō (居合道) refers to a specific style of kenjutsu that is concerned with the smooth, controlled movements of drawing the sword from its scabbard, striking or cutting an opponent, removing blood from the blade, and then replacing the sword in the scabbard. The linear motion and force applied to draw the sword from the scabbard results in slashes that are faster and stronger than ones executed with the sword already drawn. Practitioners of this technique are, in theory, exceptionally fast shinobi capable of initiating combat in such a manner with this style that many fights will end before they start. Used defensively, Iai is capable of delivering unexpected blocks which in turns allows for hasty counterattacks. Active: If the user's speed and reflexes are greater than or equal to that of thier opponent, and the opponent is within 10 meters of the user, the user can interupt the casting of a jutsu that requires handseals or a signifigant casting preperation period (Concentration), immediately putting the attempted technique on cooldown by attacking the hands of the opponent. This effect can only be used once per post, and has a cooldown of three posts. Note: Any ninja with kenjutsu can use the base prinicple of Iaido without this technique (Drawing strikes and the like) but in order for them to perform the jutsu interuption, they must have this technique trained. - Code:
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[b]Name:[/b] Iaidō (居合道, lit. Way of Iai) [b]Canon/Custom:[/b] Canon [b]Rank:[/b] D [b]Type:[/b] Offensive | Defensive | Supplementary [b]Element:[/b] / [b]Range:[/b] / [b]Specialty:[/b] Kenjutsu [b]Duration:[/b] / [b]Cooldown:[/b] Four posts [b]Description:[/b] This jutsu is divided into two abilities, an active and passive. Both abilities relate to one another greatly. [i]Passive:[/i] The term Iaidō (居合道) refers to a specific style of kenjutsu that is concerned with the smooth, controlled movements of drawing the sword from its scabbard, striking or cutting an opponent, removing blood from the blade, and then replacing the sword in the scabbard. The linear motion and force applied to draw the sword from the scabbard results in slashes that are faster and stronger than ones executed with the sword already drawn. Practitioners of this technique are, in theory, exceptionally fast shinobi capable of initiating combat in such a manner with this style that many fights will end before they start. Used defensively, Iai is capable of delivering unexpected blocks which in turns allows for hasty counterattacks. [i]Active:[/i] If the user's speed and reflexes are greater than or equal to that of thier opponent, and the opponent is within 10 meters of the user, the user can interupt the casting of a jutsu that requires handseals or a signifigant casting preperation period (Concentration), immediately putting the attempted technique on cooldown by attacking the hands of the opponent. This effect can only be used once per post, and has a cooldown of three posts. [i][b]Note:[/b][/i] Any ninja with kenjutsu can use the base prinicple of Iaido without this technique (Drawing strikes and the like) but in order for them to perform the jutsu interuption, they must have this technique trained. Name: False Swipe Canon/Custom: Custom Rank: D Type: Supplementary Element: None Range: Close (0-5m) Specialty: Kenjutsu Duration: / Cooldown: / Description: After using the Clone Technique to create clones, the users send one of the clones to attack his target. As the clone attacks the target, they are attempting to fool the target into believing that the clone is the real user. As the target is attempting to counter-attack or dodge the clone, the real user will attack the target from a blindspot. Given that the target is attempting to move and keep what they believe to be their opponent in view, the chances of the real user striking the target is very high.
Certain visual doujutsu render this technique useless, such s those able to see chakra, because they are able to discern the real user from the clones instantly. In addition, since this technique relies on another and is a simple manuver, it is able to be used multiple times, so long as the user has a clone to perform the technique with. - Code:
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[b]Name:[/b] False Swipe [b]Canon/Custom:[/b] Custom [b]Rank:[/b] D [b]Type:[/b] Supplementary [b]Element:[/b] None [b]Range:[/b] Close (0-5m) [b]Specialty:[/b] Kenjutsu [b]Duration:[/b] / [b]Cooldown:[/b] / [b]Description:[/b] After using the Clone Technique to create clones, the users send one of the clones to attack his target. As the clone attacks the target, they are attempting to fool the target into believing that the clone is the real user. As the target is attempting to counter-attack or dodge the clone, the real user will attack the target from a blindspot. Given that the target is attempting to move and keep what they believe to be their opponent in view, the chances of the real user striking the target is very high.
Certain visual doujutsu render this technique useless, such s those able to see chakra, because they are able to discern the real user from the clones instantly. In addition, since this technique relies on another and is a simple manuver, it is able to be used multiple times, so long as the user has a clone to perform the technique with. Name: Cloud Style Crecent Moon Beheading (Kumo-Ryū Mikazukigiri - 雲流三日月斬り) Canon/Custom: Canon Rank: D-Rank Type: Offensive Element: / Range: Melee Specialty: Kenjutsu || Ninjutsu Duration: / Cooldown: 3 posts Description: The user utilises a large extent of their physical capabilities to swing their sword in a single large arc, which occurs with such ferocious velocity that the technique can be employed in situations where only a very limited time to react is available. The swing can be used to counter attacks from multiple opponents simultaneously. The technique receives its name due to the entire movement being reminiscent of a crescent moon. - Code:
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[b]Name:[/b] Cloud Style Crecent Moon Beheading (Kumo-Ryū Mikazukigiri - 雲流三日月斬り) [b]Canon/Custom:[/b] Canon [b]Rank:[/b] D-Rank [b]Type:[/b] Offensive [b]Element:[/b] / [b]Range:[/b] Melee [b]Specialty:[/b] Kenjutsu || Ninjutsu [b]Duration:[/b] / [b]Cooldown:[/b] 3 posts [b]Description:[/b] The user utilises a large extent of their physical capabilities to swing their sword in a single large arc, which occurs with such ferocious velocity that the technique can be employed in situations where only a very limited time to react is available. The swing can be used to counter attacks from multiple opponents simultaneously. The technique receives its name due to the entire movement being reminiscent of a crescent moon. Name: The Art of War: Duel Weild Canon/Custom: Custom Rank: D Type: Supplementary Element: Fuuton Range: Self (Handheld) Specialty: Kenjutsu || Ninjutsu Duration: Maintainable (-5 Chakra every 2 posts) Cooldown: Duration + 2 Description: Sometimes, a single blade just isnt enough to get the job done. But there is hope! With this technique, the user flows wind chakra through the Saya, shaping the chakra around the material to give it a cutting edge. To weild it, the user must grasp the saya below the shitodome in either a normal or reverse grip.
The sharpness of the blade can be no greater than a D rank weapon, and extends no more than an inch from the saya. In addition, the jutsu can be performed with the sword still in its saya, but will immediately loose its edge if it exits the user's hand, forcing it onto cooldown. Usage for more than three posts runs the risk of shredding the saya, with immediate destruction after six posts. - Code:
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[b]Name:[/b] The Art of War: Duel Weild [b]Canon/Custom:[/b] Custom [b]Rank:[/b] D [b]Type:[/b] Supplementary [b]Element:[/b] Fuuton [b]Range:[/b] Self (Handheld) [b]Specialty:[/b] Kenjutsu || Ninjutsu [b]Duration:[/b] Maintainable (-5 Chakra every 2 posts) [b]Cooldown:[/b] Duration + 2 [b]Description:[/b] Sometimes, a single blade just isnt enough to get the job done. But there is hope! With this technique, the user flows wind chakra through the Saya, shaping the chakra around the material to give it a cutting edge. To wield it, the user must grasp the saya below the shitodome in either a normal or reverse grip.
The sharpness of the blade can be no greater than a D rank weapon, and extends no more than an inch from the saya. In addition, the jutsu can be performed with the sword still in its saya, but will immediately loose its edge if it exits the user's hand, forcing it onto cooldown. Usage for more than three posts runs the risk of shredding the saya, with immediate destruction after six posts. Name: Cloud Style Reverse Beheading (Kumo-Ryū Uragiri - 雲流裏斬り) Canon/Custom: Canon Rank: D Type: Offensive Element: / Range: Melee Specialty: Kenjutsu Duration: / Cooldown: 4 posts Description: The user does a powerful spin, generating the momentum needed to slash at any opponents behind them. The user can also utilise this spinning motion to trick an enemy that's in front of them. The enemy is fooled into thinking the user will attack them, but instead the user attacks the targets behind the user. - Code:
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[b]Name:[/b] Cloud Style Reverse Beheading (Kumo-Ryū Uragiri - 雲流裏斬り) [b]Canon/Custom:[/b] Canon [b]Rank:[/b] D [b]Type:[/b] Offensive [b]Element:[/b] / [b]Range:[/b] Melee [b]Specialty:[/b] Kenjutsu [b]Duration:[/b] / [b]Cooldown:[/b] 4 posts [b]Description:[/b] The user does a powerful spin, generating the momentum needed to slash at any opponents behind them. The user can also utilise this spinning motion to trick an enemy that's in front of them. The enemy is fooled into thinking the user will attack them, but instead the user attacks the targets behind the user. Name: The Art of War: Blitz Canon/Custom: Custom Rank: C Type: Offensive | Defensive Element: / Range: Close (0-5m) Specialty: Kenjutsu Duration: One post Cooldown: Three posts. Description: Another jutsu left to Kadima following her mother's passing, this technique is another of the infamous 'Art of War' line. Blitz is a technique that is performed with dual swords, or a single blade and a sheath that has been enhanced with the Dual Wield technique. It is a offensive and defensive technique rolled into one. The user assumes a certain stance with their dominant hand on the hilt of their sword and their other hand gripping the sheath or second sword parallel to the first. The user will swing the sword in their dominant hand first in a circular motion, following through with the chakra charged sheath or second sword. At the same time, the user 'kicks off' sending their body into a spin, surging forward in a line. As the user spins, they release chakra from thier weapons, creating a 360 degree attack that can cut three inches into flesh, and cause major tissue damage.
- Blitz:
- Code:
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[b]Name:[/b] The Art of War: Blitz [b]Canon/Custom:[/b] Custom [b]Rank:[/b] C [b]Type:[/b] Offensive | Defensive [b]Element:[/b] / [b]Range:[/b] Close (0-5m) [b]Specialty:[/b] Kenjutsu [b]Duration:[/b] One post [b]Cooldown:[/b] Three posts. [b]Description:[/b] Another jutsu left to Kadima following her mother's passing, this technique is another of the infamous 'Art of War' line. Blitz is a technique that is performed with dual swords, or a single blade and a sheath that has been enhanced with the Dual Wield technique. It is a offensive and defensive technique rolled into one. The user assumes a certain stance with their dominant hand on the hilt of their sword and their other hand gripping the sheath or second sword parallel to the first. The user will swing the sword in their dominant hand first in a circular motion, following through with the chakra charged sheath or second sword. At the same time, the user 'kicks off' sending their body into a spin, surging forward in a line. As the user spins, they release chakra from thier weapons, creating a 360 degree attack that can cut three inches into flesh, and cause major tissue damage. [spoiler="Blitz"][url=http://imageshack.us/photo/my-images/31/kn3.gif/][img]http://img31.imageshack.us/img31/999/kn3.gif[/img][/url][/spoiler]
C-Rank
Name: Iai Impaling Canon/Custom: Custom Rank: C Type: Offensive Element: / Range: Melee Specialty: Kenjutsu Duration: / Cooldown: 4 posts Description: Following the principles of Iaidō, the user makes a quick and powerful thrust to impale their opponent, immediately sheathing their sword afterwards. This attack leaves a gash 1/2 inch deep. - Code:
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[b]Name:[/b] Iai Impaling [b]Canon/Custom:[/b] Custom [b]Rank:[/b] C [b]Type:[/b] Offensive [b]Element:[/b] / [b]Range:[/b] Melee [b]Specialty:[/b] Kenjutsu [b]Duration:[/b] / [b]Cooldown:[/b] 4 posts [b]Description:[/b] Following the principles of Iaidō, the user makes a quick and powerful thrust to impale their opponent, immediately sheathing their sword afterwards. This attack leaves a gash 1/2 inch deep. Name: Flash (Issen - 一閃) Canon/Custom: Custom Rank: C Type: Offensive Element: / Range: 10 meters Specialty: Kenjutsu || Ninjutsu Duration: / Cooldown: 4 posts Description: A swift attack where the user swings their sword at a target after coating it in chakra, releasing a sharp crescent of chakra in the arc that the blade was swung. This arc of chakra only travels 10 meters before dissipating, and leaves gashes up to 1 inch deep. - Code:
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Name: Flash (Issen - 一閃) Canon/Custom: Custom Rank: C Type: Offensive Element: / Range: 10 meters Specialty: Kenjutsu || Ninjutsu Duration: / Cooldown: 4 posts Description: A swift attack where the user swings their sword at a target after coating it in chakra, releasing a sharp crescent of chakra in the arc that the blade was swung. This arc of chakra only travels 10 meters before dissipating, and leaves gashes up to 1 inch deep. Name: Blade Barrier Technique (Haseki no Jutsu - 刃関の術) Canon/Custom: Custom Rank: C Type: Defensive Element: / Range: / Specialty: Kenjutsu || Ninjutsu Duration: -10 chakra per post Cooldown: Duration + 5 Description: This technique allows the user to trail dense chakra after their sword strikes in order to generate a powerful chakra based defense. As simply hovering chakra in the air wont deflect attacks, the user is required to perform a repeated series of rapid sword swipes whose chakra trails merge into barrier. As such the defense is only usable as the practitioner continues the swinging motion, fading instantly after the motion stops. The combined force of the sword swings and the chakra emission is enough to deflect most attacks. Despite this, the barrier generated by a single blade can only defend against frontal angles, since rotating a single blade around an the user's entire body doesn't produce a dense enough shield. This limitation can be overcome by performing the technique simultaneously with multiple blades, effectively shielding the user from all directions. The user is able to deflect attacks up to the rank of the blades used in this jutsu. - Code:
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[b]Name:[/b] Blade Barrier Technique (Haseki no Jutsu - 刃関の術) [b]Canon/Custom:[/b] Custom [b]Rank:[/b] C [b]Type:[/b] Defensive [b]Element:[/b] / [b]Range:[/b] / [b]Specialty:[/b] Kenjutsu || Ninjutsu [b]Duration:[/b] -10 chakra per post [b]Cooldown:[/b] Duration + 5 [b]Description:[/b] This technique allows the user to trail dense chakra after their sword strikes in order to generate a powerful chakra based defense. As simply hovering chakra in the air wont deflect attacks, the user is required to perform a repeated series of rapid sword swipes whose chakra trails merge into barrier. As such the defense is only usable as the practitioner continues the swinging motion, fading instantly after the motion stops. The combined force of the sword swings and the chakra emission is enough to deflect most attacks. Despite this, the barrier generated by a single blade can only defend against frontal angles, since rotating a single blade around an the user's entire body doesn't produce a dense enough shield. This limitation can be overcome by performing the technique simultaneously with multiple blades, effectively shielding the user from all directions. The user is able to deflect attacks up to the rank of the blades used in this jutsu. Name: Shotgun Impact (Andanjuu - 散弾銃) Canon/Custom: Custom Rank: C Type: Offensive Element: / Range: Melee Specialty: Kenjutsu || Ninjutsu Duration: / Cooldown: 4 posts Description: When his blade comes into contact with his opponent, the user can focus their own chakra into his blade and release it. The result is equivalent to the effect of a shotgun blast, ripping apart the nearby flesh. A brief burst of fire also comes from the blade while the jutsu is executed, making the user look as if they had fired a shotgun. - Code:
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[b]Name:[/b] Shotgun Impact (Andanjuu - 散弾銃) [b]Canon/Custom:[/b] Custom [b]Rank:[/b] C [b]Type:[/b] Offensive [b]Element:[/b] / [b]Range:[/b] Melee [b]Specialty:[/b] Kenjutsu || Ninjutsu [b]Duration:[/b] / [b]Cooldown:[/b] 4 posts [b]Description:[/b] When his blade comes into contact with his opponent, the user can focus their own chakra into his blade and release it. The result is equivalent to the effect of a shotgun blast, ripping apart the nearby flesh. A brief burst of fire also comes from the blade while the jutsu is executed, making the user look as if they had fired a shotgun. Name: Dimensional Cut Canon/Custom: Custom Rank: C Type: Offensive Element: / Range: Close (0-5m), Mid (5m-10m), Far (10m-20M) Specialty: Kenjutsu / Ninjutsu Duration: Two post Cooldown: Three posts (Close and mid) Five posts (Far) Description: This jutsu... is highly effective with trapping and harming a single enemy. It is also strange in that it has two forms, one reserved for close and mid range combat, as well as one for far. With a swing of the user's sword and a burst of Fuuton chakra, the user rends the air around the target, forming a sphere of destructive chakra blades that assualts the target simutaneously. To those looking on, the velocity of the chakra and the circular shape in which they move appears to 'break the dimension' around the target, hence giving this jutsu is name. In addition, this jutsu has 'snowball' effect, meaning the effects get larger the further away from the user. At close range, the rent space is roughly the size of a large beach ball. The Mid range version is larger, able to engulf a person (max diameter would be six feet). The far range version, is a truely devastating technique to behold. With the slash, the spacial rend is mobile; it cuts up and through everything in its path to the intentded target. Even as it approaches the target, the sphere grows larger, swallowing all that is in its path. Anything caught in this attack will be carried with it, being repeatedly cut until the target is caught or the jutsu is dispersed after traveling for about 20ms. - Code:
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[b]Name:[/b] Dimensional Cut [b]Canon/Custom:[/b] Custom [b]Rank:[/b] C [b]Type:[/b] Offensive [b]Element:[/b] / [b]Range:[/b] Close (0-5m), Mid (5m-10m), Far (10m-20M) [b]Specialty:[/b] Kenjutsu / Ninjutsu [b]Duration:[/b] Two post [b]Cooldown:[/b] Three posts (Close and mid) Five posts (Far) [b]Description:[/b] This jutsu... is highly effective with trapping and harming a single enemy. It is also strange in that it has two forms, one reserved for close and mid range combat, as well as one for far. With a swing of the user's sword and a burst of Fuuton chakra, the user rends the air around the target, forming a sphere of destructive chakra blades that assualts the target simutaneously. To those looking on, the velocity of the chakra and the circular shape in which they move appears to 'break the dimension' around the target, hence giving this jutsu is name. In addition, this jutsu has 'snowball' effect, meaning the effects get larger the further away from the user. At close range, the rent space is roughly the size of a large beach ball. The Mid range version is larger, able to engulf a person (max diameter would be six feet). The far range version, is a truely devastating technique to behold. With the slash, the spacial rend is mobile; it cuts up and through everything in its path to the intentded target. Even as it approaches the target, the sphere grows larger, swallowing all that is in its path. Anything caught in this attack will be carried with it, being repeatedly cut until the target is caught or the jutsu is dispersed after traveling for about 20ms. Name: Battousai Canon/Custom: Custom Rank: C Type: Offensive Element: / Range: Med (5m - 10Ms) Specialty: Kenjutsu / Ninjutsu Duration: Two post Cooldown: Four posts Description: This is an odd jutsu, as it is meant to deceive the target. The user swings their sword at the target, sending a vortex of chakra at them. Just before striking the target, the vortex dissipates. At this point, the user will act as if the jutsu failed, playing along the deception portion of the jutsu. On the next post, however, a vortex of chakra will build around the target's feet and erupt upwards, taller than the target and taking the appearance of a persona holding a sword and spinning around the target, with the sword pointed inward, lifting the target several feet (No more than three) into the air. While the target is suspended by the winds, they are open to more attacks. The winds are sharp, capable of slicing up to two inches deep into flesh, more often than not, damaging muscle fibers and unprotected organs. After several seconds, the vortex will disparate once more, allowing the target to fall. - Code:
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[b]Name:[/b] Battousai [b]Canon/Custom:[/b] Custom [b]Rank:[/b] C [b]Type:[/b] Offensive [b]Element:[/b] / [b]Range:[/b] Med (5m - 10Ms) [b]Specialty:[/b] Kenjutsu / Ninjutsu [b]Duration:[/b] Two post [b]Cooldown:[/b] Four posts [b]Description:[/b] This is an odd jutsu, as it is meant to deceive the target. The user swings their sword at the target, sending a vortex of chakra at them. Just before striking the target, the vortex dissipates. At this point, the user will act as if the jutsu failed, playing along the deception portion of the jutsu. On the next post, however, a vortex of chakra will build around the target's feet and erupt upwards, taller than the target and taking the appearance of a persona holding a sword and spinning around the target, with the sword pointed inward, lifting the target several feet (No more than three) into the air. While the target is suspended by the winds, they are open to more attacks. The winds are sharp, capable of slicing up to two inches deep into flesh, more often than not, damaging muscle fibers and unprotected organs. After several seconds, the vortex will disparate once more, allowing the target to fall. Name: Summoned Swords Canon/Custom: Custom Rank: B Type: Offensive, Defensive, Supplementary Element: / Range: All Specialty: Kenjutsu, Ninjutsu Duration: 5 posts, -10 per post after initial Cooldown: 7 posts Description: This jutsu is pretty straightforward; it materializes swords from chakra to aid the user in combat. What makes this jutsu so special is the manner in which the user manipulates the swords. The manipulation comes in three forms.
- Manipulation:
- Spiral:
Spiral: The swords manifest in a circle, horizontally surrounding the user with the tips pointed outward at at abdomen level. The swords spin around the user, slashing and cutting anything that comes too close at a rate of 20 rpm. The user can raise and lower the level of the swords, but must do them all at once.
- Array:
Array: The swords manifest in a circle once more, this time arching over the user's head, with the tips pointed at the target. The user can then either fire the swords individually or all at once with a mental command. As the user moves, the swords move with him. When fired, the swords have fairly strong homing, but cannot turn a sharp corner. They can, however, curve to hit a target.
- Crown:
Crown: The summoned swords position themselves above the target's head, with the tips pointing down at the target. At the user's mental command, they will rain down upon the target's body, These swords move at user's running speed, and will move with the target to remain above them. When fired, all the sword will fall at once.
These swords are as sharp as normal B rank swords. Up to seven swords can be summoned at one time, as well as they are only able to summoned in the Spiral and Array forms. By spending 5 chakra, the user is able to change their form and position, but only once per post. In addition, unless the target is marked by a tracking seal, the swords will disperse after traveling 20m. Each sword travels at roughly the speed of a thrown baseball (45m/s), and is capable of piercing an opponent (Bare skin or normal clothing).
- Elemental:
In addition, the user is also capable of summoning the swords in an array of elements: - Katon:
Katon: At a mental command, the summoned swords are set ablaze. These flames are hot enough to cause third degree burns, as well as a cauterize wounds. Like the non-elemental version, these swords are able to cut down to and/or shatter bones. In addition, the strength of these swords can be increased by one rank if they are struck by a Fuuton jutsu.
- Fuuton:
Fuuton: Upon being formed, the summoned swords are infused with wind chakra. This infusion increases the cutting power of the weapon, allowing it to cleave cleanly through bone and flesh. In addition, these swords can be used to deflect Raiton ninjutsu of equal rank and below, as well as powering up Katon ninjutsu by one rank when they are fired into it.
- Raiton:
Raiton: When formed, the swords are infused with Raiton. This infusion gives the swords the ability to shock and stun for one post on contact. In addtion, the swords are able to pierce armors of equal ranking or below (Doton-based armors; one rank above). In addtion, the heat of the swords are able to cause third degree burns and cauterize wounds. The power of these swords can be amplified by one rank if they come into contact with target that is wet. Like the non-elemental version, these swords are able to cut down to and/or shatter bones.
- Suiton:
Suiton: When formed, the swords are infused with water chakra. This infusing grants the the swords a 'sharper' edge, allowing it to cut cleanly through flesh and bone. The swords also have the added benifit of increasing the damage of Raiton attacks when the target is struck by them.
- Doton:
Doton:When formed, the sword is infused with Doton chakra. These swords is heavier than the rest of the elements, able to cause signifigant damage to armors of equal ranking and below, rendering them all but useless. Of course, the damage done to bare flesh is increased; while the sword lacks the raw cutting power of other elements, it is still able to shatter bones through flesh.
- Yang:
Yang:When the sword is formed, it is infused with yang chakra. Unlike most of the summoned swords, the yang sword does not cause physical damage; instead, as Yang chakra governs a person's lifeforce, the sword damages the chakra of a person when they are struck. Each connecting attack reduces the target's chakra by 15, and renders the struck body part unable to utilize chakra for one post. Needless to say, a direct attack through the heart would be fatal.
- Yin:
Yin:When formed, the sword is infused with Yin Chakra. Like the Yang sword, the Yin Sword does not cause physical damage to a target. Following the principle of Yin, which governs the imagination, a person cut by the Yin sword is immediately placed into a genjutsu that the user knows of equal or lesser rank to the sword. In the same vein, the Yin sword can also be used to free a person from a genjutsu of equal or lesser ranking than the sword.
Once summoned in an elemental form, the swords are locked to that element. However, this does not stop the user from summoning a single sword of each element. - Code:
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[b]Name:[/b] Summoned Swords [b]Canon/Custom:[/b] Custom [b]Rank:[/b] B [b]Type:[/b] Offensive, Defensive, Supplementary [b]Element:[/b] / [b]Range:[/b] All [b]Specialty:[/b] Kenjutsu, Ninjutsu [b]Duration:[/b] 5 posts, -10 per post after initial [b]Cooldown:[/b] 7 posts [b]Description:[/b] This jutsu is pretty straightforward; it materializes swords from chakra to aid the user in combat. What makes this jutsu so special is the manner in which the user manipulates the swords. The manipulation comes in three forms. [spoiler="Manipulation"][spoiler="Spiral"][b]Spiral:[/b] The swords manifest in a circle, horizontally surrounding the user with the tips pointed outward at at abdomen level. The swords spin around the user, slashing and cutting anything that comes too close at a rate of 20 rpm. The user can raise and lower the level of the swords, but must do them all at once.[/spoiler] [spoiler="Array"][b]Array:[/b] The swords manifest in a circle once more, this time arching over the user's head, with the tips pointed at the target. The user can then either fire the swords individually or all at once with a mental command. As the user moves, the swords move with him. When fired, the swords have fairly strong homing, but cannot turn a sharp corner. They can, however, curve to hit a target.[/spoiler] [spoiler="Crown"][b]Crown:[/b] The summoned swords position themselves above the target's head, with the tips pointing down at the target. At the user's mental command, they will rain down upon the target's body, These swords move at user's running speed, and will move with the target to remain above them. When fired, all the sword will fall at once.[/spoiler] These swords are as sharp as normal B rank swords. Up to seven swords can be summoned at one time, as well as they are only able to summoned in the Spiral and Array forms. By spending 5 chakra, the user is able to change their form and position, but only once per post. In addition, unless the target is marked by a tracking seal, the swords will disperse after traveling 20m. Each sword travels at roughly the speed of a thrown baseball (45m/s), and is capable of piercing an opponent (Bare skin or normal clothing).[/spoiler] [spoiler="Elemental"]In addition, the user is also capable of summoning the swords in an array of elements: [spoiler="Katon"][b]Katon:[/b] At a mental command, the summoned swords are set ablaze. These flames are hot enough to cause third degree burns, as well as a cauterize wounds. Like the non-elemental version, these swords are able to cut down to and/or shatter bones. In addition, the strength of these swords can be increased by one rank if they are struck by a Fuuton jutsu.[/spoiler] [spoiler="Fuuton"][b]Fuuton:[/b] Upon being formed, the summoned swords are infused with wind chakra. This infusion increases the cutting power of the weapon, allowing it to cleave cleanly through bone and flesh. In addition, these swords can be used to deflect Raiton ninjutsu of equal rank and below, as well as powering up Katon ninjutsu by one rank when they are fired into it.[/spoiler] [spoiler="Raiton"][b]Raiton:[/b] When formed, the swords are infused with Raiton. This infusion gives the swords the ability to shock and stun for one post on contact. In addtion, the swords are able to pierce armors of equal ranking or below (Doton-based armors; one rank above). In addtion, the heat of the swords are able to cause third degree burns and cauterize wounds. The power of these swords can be amplified by one rank if they come into contact with target that is wet. Like the non-elemental version, these swords are able to cut down to and/or shatter bones.[/spoiler] [spoiler="Suiton"][b]Suiton:[/b] When formed, the swords are infused with water chakra. This infusing grants the the swords a 'sharper' edge, allowing it to cut cleanly through flesh and bone. The swords also have the added benifit of increasing the damage of Raiton attacks when the target is struck by them.[/spoiler] [spoiler="Doton"][b]Doton:[/b]When formed, the sword is infused with Doton chakra. These swords is heavier than the rest of the elements, able to cause signifigant damage to armors of equal ranking and below, rendering them all but useless. Of course, the damage done to bare flesh is increased; while the sword lacks the raw cutting power of other elements, it is still able to shatter bones through flesh.[/spoiler] [spoiler="Yang"][b]Yang:[/b]When the sword is formed, it is infused with yang chakra. Unlike most of the summoned swords, the yang sword does not cause physical damage; instead, as Yang chakra governs a person's lifeforce, the sword damages the chakra of a person when they are struck. Each connecting attack reduces the target's chakra by 15, and renders the struck body part unable to utilize chakra for one post. Needless to say, a direct attack through the heart would be fatal.[/spoiler] [spoiler="Yin"][b]Yin:[/b]When formed, the sword is infused with Yin Chakra. Like the Yang sword, the Yin Sword does not cause physical damage to a target. Following the principle of Yin, which governs the imagination, a person cut by the Yin sword is immediately placed into a genjutsu that the user knows of equal or lesser rank to the sword. In the same vein, the Yin sword can also be used to free a person from a genjutsu of equal or lesser ranking than the sword.[/spoiler] Once summoned in an elemental form, the swords are locked to that element. However, this does not stop the user from summoning a single sword of each element.[/spoiler][/spoiler] Name: Sword Pressure (Kenatsu - 剣圧) Canon/Custom: Custom Rank: A Type: Offensive Element: / Range: Melee Specialty: Kenjutsu Duration: / Cooldown: 6 posts Description: This technique, in essence a kenjutsu variant of the medical ninja's Chakra Enhanced Strength, releases precise bursts of chakra at the moment their blade contacts a target. This, in turn, allows the user to increase the force of their sword strikes to incredible levels. This skill was invented as a means of allowing individuals to fight on equal, or even superior, ground with opponents of greater physical strength. While Sword Pressure is a challenging technique, which takes some time to fully master, the concept of this technique it allows the practitioner to misrepresent their physical abilities before they strikes. While using a weapon of superior quality it's possible to cut through solid stone and chakra-based projectiles without the use of chakra flow. When combined with quick and precise swordsmanship, this technique makes an individual quite an impressive force. - Code:
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[b]Name:[/b] Sword Pressure (Kenatsu - 剣圧) [b]Canon/Custom:[/b] Custom [b]Rank:[/b] A [b]Type:[/b] Offensive [b]Element:[/b] / [b]Range:[/b] Melee [b]Specialty:[/b] Kenjutsu [b]Duration:[/b] / [b]Cooldown:[/b] 6 posts [b]Description:[/b] This technique, in essence a kenjutsu variant of the medical ninja's Chakra Enhanced Strength, releases precise bursts of chakra at the moment their blade contacts a target. This, in turn, allows the user to increase the force of their sword strikes to incredible levels. This skill was invented as a means of allowing individuals to fight on equal, or even superior, ground with opponents of greater physical strength. While Sword Pressure is a challenging technique, which takes some time to fully master, the concept of this technique it allows the practitioner to misrepresent their physical abilities before they strikes. While using a weapon of superior quality it's possible to cut through solid stone and chakra-based projectiles without the use of chakra flow. When combined with quick and precise swordsmanship, this technique makes an individual quite an impressive force. Approved. | |
| | | Jai Commander General of Hanagakure no Sato
Posts : 253 Join date : 2015-03-28
| Subject: Re: Kyamalie, Jai [Jutsu registry] Sun May 24, 2015 10:14 pm | |
| Bumping for Retaliation Sword Blast and Ward of Dawn | |
| | | Temaki Rakuenkage
Posts : 201 Join date : 2015-05-03
| Subject: Re: Kyamalie, Jai [Jutsu registry] Sun May 24, 2015 10:22 pm | |
| - Jai wrote:
- Name: Retaliation Sword Blast (Haraiseken Bakufū - 腹癒せ剣爆風)
Canon/Custom: Custom Rank: S Type: Offensive Element: / Range: / Specialty: Kenjutsu || Ninjutsu Duration: -30 chakra per jutsu redirected Cooldown: Number of Jutsu Redirected + 6 Description: The Retaliation Sword Blast (腹癒せ剣爆風, Haraiseken Bakufū) is technique which can be employed with a katana. It uses the blade to absorb the force of an enemy's attack, to not only block and completely nullify the effects of said attack, but also to deflect the force back along its original course. Much like another technique utilized with a gunbai, this redirection occurs both suddenly and unexpectedly, making it difficult for opponents to evade the reflected attack. Alternatively, the force of multiple blocked techniques can be absorbed and stored, before unleashing it completely against an opponent in a destructive tornado-like blast. The user is able to redirect and absorb jutsu for 2 posts before they MUST discharge the chakra, or their blase will shatter with the accumulated force and cause massive damage to the user.
Name: Yang Release: Ward of Dawn Canon/Custom: Custom Rank: A Type: Defensive Element: Yang Release Range: 0 – 15 Meters of the User Specialty: Ninjutsu Duration: –20 Chakra Per Post Cooldown: Duration +3 Description: This allows the user to create a nearly indestructible spherical shield around his or herself and other allies within close proximity (within a fifteen meter diameter of the user) which seeps into the ground as well, protecting those within this barrier from doton based attacks. This barrier protects against anything that isn't the users own chakra. The user can choose who is and isn't protected by this shield.
This jutsu can protect those within this sphere against one jutsu of S rank, two jutsu of A rank, four jutsu of B rank, sixteen jutsu of C rank, and thirty-two jutsu of D rank before it will break.
While this jutsu is in use the user can move, however the barrier will stay in the place it was in when originally cast. The user can choose whether to allow others to move in and out of the barrier. Approved. | |
| | | Jai Commander General of Hanagakure no Sato
Posts : 253 Join date : 2015-03-28
| Subject: Re: Kyamalie, Jai [Jutsu registry] Mon Jun 01, 2015 9:34 am | |
| | |
| | | Jayr Lt Colonel
Posts : 330 Join date : 2015-04-23
| Subject: Re: Kyamalie, Jai [Jutsu registry] Mon Jun 01, 2015 9:39 am | |
| | |
| | | Jai Commander General of Hanagakure no Sato
Posts : 253 Join date : 2015-03-28
| Subject: Re: Kyamalie, Jai [Jutsu registry] Tue Jun 02, 2015 10:50 pm | |
| Bumping for sudden cruelty | |
| | | Jayr Lt Colonel
Posts : 330 Join date : 2015-04-23
| Subject: Re: Kyamalie, Jai [Jutsu registry] Tue Jun 02, 2015 10:54 pm | |
| - Jai wrote:
- Name: Sudden Cruelty
Canon/Custom: Custom Rank: A Type: Offensive Element: / Range: All ranges Specialty: Kenjutsu Duration: 1 post Cooldown: 4 Posts Description: This is a basic application of what most people would concieve to be a union of Kenjutsu and and pure speed. The User dashes past the target, swinging thier sword as they do. In the time frame, the user slashes the target multiple (five to ten times) with the intent of disabling them. Each strike is aimed at precise locations of the body (Muscule tendons, ligaments and such) to disable the body, and prevent the fight from continuing. Each swing is precise, no deeper than three inches. Due to the speed at which the stikes are performed, each slash happens nearly simultaneosly, making it nearly impossible to track and counter each slash. Due to the required skills for this tecnique, the user must have at least A rank SPD and REA to perform. In order to counter this ability, one must possess REA equal to or greater than the user.
Approved. | |
| | | Jayr Lt Colonel
Posts : 330 Join date : 2015-04-23
| Subject: Re: Kyamalie, Jai [Jutsu registry] Wed Jun 24, 2015 1:41 pm | |
| - Jai wrote:
- Name:Yang Release: Roar of the Pride
Canon/Custom: Custom Rank: A Type: Supplementary Element: Yang Range:Close [0-5ms] Specialty:Ninjutsu Duration:/ Cooldown:Five posts. Description: The user focuses Yang chakra into thier vocal chords and releases it in an ear splitting roar. The power released with this technique is enough to knock back a full grown adult 15 meters. The roar targets the opponents nervous system, sending it into shock temporarily, stunning and them for several seconds (two posts) and slowing thier movements for another few seconds (one post) as thier nervous systems recovers by two tiers. This jutsu is incredibly fast in execution, and upon striking the opponent, will interrupt their current action. Approved. | |
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