Jayr Lt Colonel
Posts : 330 Join date : 2015-04-23
| Subject: Jayr Kyamalie [Jutsu List] Thu Apr 23, 2015 11:20 pm | |
| - Wolfpack Jutsu:
Name: Body Elimination Technique Canon/Custom: Canon Rank: A Type: Supplementary Element: / Range: / Specialty: Ninjutsu Duration: / Cooldown: / Description: KKnowing full well that a shinobi's corpse is essentially a treasure trove of information, this technique is used by Wolfpack to completely destroy a body if caught or on the verge of death. This technique leaves no trace of the target's body behind whatsoever. [This ability cannot be used in combat.]
Name: True Paralysis Technique Canon/Custom: Canon Rank: B Type: Supplementary Element: / Range: Short (0-5m), Mid (5-15m) Specialty: Ninjutsu Duration: 3 posts Cooldown: 6 posts Description: A technique that physically restrains an opponent, as if the opponent had been tied in invisible steel ropes. It debilitates the victim for a period of time, which allows the user to either strike again, or take the target into custody. The technique can also be cast on many target at once, dependent on the user's overall rank. B-Rank users may detain up to 5 people; A-Rank 10 people; S-Rank 15 or more. At S-rank you may pay an addition chakra cost of 10 chakra per 5 people beyond the normal limit of 15.
Name: Wolfpack Call Canon/Custom: Custom Rank: S Type: Supplementary | Offensive | Defensive Element: / Range: All Ranges Specialty: Wolfpack Captain Duration: Until Each's Death / Thread Ends / Dismissed Cooldown: Every 10 Posts Description: This is the ability for an Wolfpack Captain through either a whistle, hand gesture, or another form of movement/sound to call upon other members of Wolfpack for aid. These members will appear within that same post, five in total, each with differnet specs and elements and all capable of using library jutsu, Wolfpack jutsu, and clan jutsu (such as that for Shadow Release techniques) (so long as they have the proper specs and elements for said jutsu). All of these Wolfpack are S-Rank shinobi. They all wear the standard Wolfpack armor and mask (found in the Wolfpack guide). When they die they will disappear out of existance through the Body Elimination Technique, destroying not only themselves but all of the weapons/items they have on them so that they cannot be looted. This call cannot be used again until ten posts after the dismissal/death of the last Wolfpack. Wolfpack One: Kenjutsu [S] | Ninjutsu . Fuuton [S] | Raiton [B]. Weapons: A-Rank Sword | 10 Kunai. Wolfpack Two: Taijutsu [S] | Ninjutsu [B]. Katon [S] | Suiton [B]. Weapons: 10 Kunai | 10 Shuriken | 2 Fuma Shuriken. Wolfpack Three: Fuuinjutsu [S] | Summoning [B]. Suiton [S] | Fuuton [B]. Weapons: A-Rank Lion Summon | 5 Kunai | Blank Scrolls. Wolfpack Four: Medical Ninjutsu [S] | Archery [B]. Doton [S] | Raiton [B]. Weapons: 50 Senbon | A-Rank Bow/Arrows. Wolfpack Five: Genjutsu [S] | Medical Ninjutsu [B]. Shadow Release [S]. Weapons: 30 Senbon | 10 Kunai | 10 Shuriken.
- Academy Jutsu:
[b]Name: Substitution Jutsu (Kawarimi no Jutsu - 変わり身の術) Canon/Custom: Canon Rank: D Type: Supplementary Element: / Range: / Specialty: / Duration: / Cooldown: 3 posts Description: With this technique, users replace their own body with some other object, generally with a block of wood, the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosive tags can be attached to the replacement for an added surprise. It's a basic ninjutsu even taught at the Academy, but it's a useful art that can be applied in variety of situations, as it allows for a swift getaway from danger.
Name: Clone Technique (Bushin no Jutsu - 分身の術) Canon/Custom: Canon Rank: D Type: Supplementary Element: / Range: / Specialty: / Duration: - 5 chakra per post. Cooldown: Duration + 2 Description: A ninjutsu that creates an intangible copy of one's own body, without any substance. Since the clone itself doesn't have the ability to attack, and thus can only be used to confuse the enemy, it is mainly used in combination with other ninjutsu. It's a basic technique, but depending on one's ingenuity, it can be used effectively. The clones may not dissipate when they come into contact with something. These clones can be easily distinguished by persons with dōjutsu. A person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (i.e. won't kick up dust, crush grass, etc.).
Name: Transformation Jutsu (Henge no Jutsu - 変化の術) Canon/Custom: Canon Rank: D Type: Supplementary Element: / Range: / Specialty: / Duration: -10 chakra per post Cooldown: Duration + 4 Description: Given all the missions ninja are assigned to - battle, intelligence gathering, diversions - this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons. This gives this technique an abundance of uses. The transformation of a skilled shinobi will be exactly like the genuine article, so it will be impossible to tell the two apart. On the other hand, a transformation performed by an inexperienced person will have obvious discrepancies. It will be impossible to deceive anyone with it. This is one of the most basic ninjutsu, as such most shinobi know how to perform it.
Detection of this jutsu is related to you Reaction Ability Stat. If your REA stat is equal to or lower than the Rank of the person Transformed, you will not be able to detect that they are using a jutsu. If your REA is at least 1 sub-teir above that of the Transformed user, you will be able to see through the transformation.
Name: Body Flicker Technique (Shunshin no Jutsu - 瞬身の術) Canon/Custom: Canon Rank: D Type: Supplementary Element: / Range: / Specialty: / Duration: / Cooldown: / Description: By using the Body Flicker Technique, a ninja can move short to long distances at an almost untraceable speed.[2] To an observer, it appears as if the user has teleported. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination.
The Body Flicker Technique CANNOT BE USED IN COMBAT. It can only be used to enter, or leave, a thread.
- D Rank Jutsu:
Name: Kanashibari no Jutsu (Temporary Paralysis Technique) Canon/Custom: Canon Rank: D Type: Supplementary Element: / Range: 20 meters Specialty: Ninjutsu Duration: Maximum of 5 posts Cooldown: Duration + 2 posts Description: A technique that physically restrains an opponent, as if the opponent had been tied in invisible steel ropes. It debilitates the victim for a short period of time, which allows the user to either strike again, or take the target into custody. This is a D-rank ninjutsu where the intensity will vary greatly according to the user's level of skill. This jutsu will only work on people who are your rank or lower. If used on someone of your rank, there is only a 50% chance of the jutsu succeeding. The jutsu can be cast on a maximum of 3 targets at once.
Name: Ninja Art: Solar Flare Canon/Custom: Custom Rank: D Type: Supplementary Element: / Range: Short(0-5m), Mid(5-15m) Specialty: Ninjutsu Duration: / Cooldown: 3 posts Description: This jutsu requires no hand signs; instead the user raises their hands so that fingers are spread wide and the palm is flattened and facing inward, the tips of the middle and ring fingers touching the user's temple and face. The user then channels a burst of chakra to the hands, releasing it instantaneously as a blinding flash of light. The flash is bright enough to stun for 1 post and blind for 2 more post anyone standing within a fan shaped radius of 10 meters in front of the user.
Name: Snap Spark Canon/Custom: Custom Rank: D Type: Supplementary Element: / Range: / Specialty: Ninjutsu OR Chakra Flow Duration: / Cooldown: 2 posts Description: An extremely simple jutsu in practice and function; the user merely focuses a small amount of chakra to the pad of the thumb of their dominant hand and then snaps their fingers normally. This causes a small burst of sparks to fall to the ground. This jutsu is meant to be a quick ignition source for other jutsu; but may also be used as a distraction. The sparks are no hotter then what fall from a child's sparkler and cause no damage; but the sting can make for a useful surprise.
Name: Smokescreen Canon/Custom: Custom Rank: D Type: Supplementary Element: / Range: Short (0-5m) Specialty: Ninjutsu OR Chakra Flow Duration: 3 posts Cooldown: 5 posts Description: The user inhales deeply; mixing chakra in their lungs and throat to produce a thick cloud of black smoke over a specified area. Within the smoke cloud the visibility is reduced to less then three feet. The smoke is not-lethal; but it does sting the eyes and lungs; causing anyone caught in it to cough, wheeze, and tear up. Can be dispelled with a Wind jutsu of equal or higher rank.
Name: Demonic Illusion: Hell Viewing Technique - (Magen: Narakumi no Jutsu - 魔幻・奈落見の術) Canon/Custom: Canon Rank: D Type: Supplementary Element: / Range: Short - (0-5 meters) Specialty: Genjutsu Duration: 3 posts Cooldown: 4 posts Description: This is a genjutsu that reveals the fears that dwell inside people's hearts. Everyone has an image of the one thing they wouldn't want to ever see. This genjutsu is a technique that draws forth such an image from within the heart and has one mistake it for reality. First, an imaginary circle of leaves will spin around and envelop the target, falling away shortly after. On the second post (having been affected), the illusion will begin. The target must be within the 5 meter radius to be affected and once the target has been affect by the Genjutsu, they will begin to see, hear and even feel their most horrific fears come to life before them. If the worst fear is tied to pain in some manner (burning, physical tourture, rape, etc), then this jutsu will break on it's own, due to it's inability to cause a pain response in the brain.
Name: Mist Servant Technique - (Kasumi Jūsha no Jutsu - 霞従者の術) Canon/Custom: Canon Rank: D-Rank Type: Supplementary Element: / Range: Within Earshot Specialty: Genjutsu Duration: -5 chakra per post Cooldown: Duration + 2 Description: The user triggers the Genjutsu by creating a sound; usually a hand clap or whistle, however anything that can be hear will suffice; at which point everyone but the user begins to see copies of said user emerge from any solid surface within a 5 meter radius. The initial number of copies to emerge is 5, however each copy when struck 'splits' into two more of itself; causing an exponential growth explosion. The copies are nothing but illussions, unable to cause damage on their own; however the afflicted's brain will create the sensation of being touched or grabbed by the copies. Anyone 2 ranks more above the user is completely unaffected by this jutsu.
Name: Choke Slam (Nodowa Otoshi - 喉輪 落とし) Canon/Custom: Custom Rank: D-Rank Type: Offensive Element: / Range: Melee Specialty: Taijutsu Duration: / Cooldown: 3 posts Description: The user grabs the opponent's throat clenching it, and then throws them onto the ground with a violent force.
Name: Leaf Gust (Konoha Toppū - 木ノ葉突風) Canon/Custom: Canon Rank: D-Rank Type: Offensive Element: / Range: Melee Specialty: Taijutsu Duration: 1 posts Cooldown: 3 posts Description: Using simple, yet effective strikes, the user begins to spin rapidly and with a strong rotative high kick hits the opponent.
Name: Leaf Whirlwind (Konoha Senpū - 木ノ葉旋風) Canon/Custom: Canon Rank: D-Rank Type: Offensive Element: / Range: Melee Specialty: Taijutsu Duration: / Cooldown: 2 posts Description: A taijutsu where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark. So originally the high kick is little more than a feint.
Name: Opening Stone Rose (Kaikai-Seki Bara - 開会石バラ) Canon/Custom: Custom Rank: D-Rank Type: Offensive Element: / Range: Melee Specialty: Taijutsu Duration: / Cooldown: 3 posts Description: This technique consist of a very simple, but powerful, kick delivered to the side of the opponent - aimed at causing damage to the ribs. A powerful user of Taijutsu can use this technique to break a rib with relative ease.
- C Rank Jutsu:
Name: Zenchi Te no Jutsu Canon/Custom: Custom Rank: C Type: Supplementary Element: / Range: Close Specialty: Medical Ninjutsu Duration: -5 Chakra per Post, up to 5 Posts Cooldown: 5 Posts Description: The user focuses a small to medium amount of chakra to their hands, allowing them to heal someones wound when they touch the area. This technique only works for surface wounds and non-serious injuries such as cuts, bruises, ect. The user may also heal themselves just as they would someone else, but again the jutsu can only heal surface wounds. This jutsu takes time to heal, and the larger the wound the longer it takes. If the wound is large then this technique can be used to partially heal it and make it smaller.
Name: Elemental Seal: Shatter Canon/Custom: Custom Rank: C Type: Defensive, Supplementary Element: / Range: Short (0-5m), Mid (5-15m) Specialty: Fuuinjutsu Duration: / Cooldown: 2 posts Description: This is a simple, if specialized seal. There is no base, and the seal is created with a single hand. The user creates a fist, with two fingers extended outward, and charges the fingertips with chakra. They then write the symbol of the element they wish to harness, which creates the seal of the jutsu. They then either smack, punch, or slice the seal with a blade to release the chakra. The effects are as follows:
Non-Elemental: The seal breaks, releasing a burst of very bright light and a sharp, high pitched note for several seconds that causes a 1 post stun and blinding effect to anyone that both sees and hears the seal break. If only the tone is heard, the affected is deafened for 1 post.
Wind: The seal explodes with a directed burst of air, that has enough power to knockback an enemy from point blank range up to 10 feet.
Water: Fires a low power bullet of water, equal to a gallon of water flying at roughly 20 mph. Useful for countering weak Katon or creating openings.
Fire: Creates a small ball of flame that flies forward from the seal at a rate of 20 mph. The flames are hot enough to cause a first degree flash burn, but little else. Can be used as an ignition source for other jutsu.
Earth: Fires several dozen small rocks with the power of a thrown senbon. The rocks cause little more then a small amount of pain and light bruising. Best as a distraction. If the seal is placed upon the ground, it causes the earth to buckle and rise upward 2 inches for a 15 foot diameter around the user. Effective for breaking balance or interrupting sprints.
Lightning: A single bolt of lightning is fired from the seal. Causes a 1 post stun and 1st degree burn for a half inch radius around the point of impact.
Name: Sealing Trap Explosion Canon/Custom: Canon Rank: C Type: Offensive Element: / Range: 10 meters Specialty: Fuuinjutsu Duration: / Cooldown: 3 posts Description: The user sets up a sealing trap on the ground which, when stepped on by an enemy, explodes, causing severe damage. A maximum of 3 seal traps can be active at any time; each lasting 3 posts before becoming inactive and fading unless triggered. For each seal placed, the user must wait a minimum of three posts to place more. The seal explodes with the force of an average explosion tag.
Name: Finger Carving Seal (Shikoku Fūin - 指刻封印) Canon/Custom: Canon Rank: C Type: Supplementary Element: / Range: Touch Specialty: Fuuinjutsu Duration: 1 Post Cooldown: 3 Posts Description: The user concentrates chakra into their finger and using the heat from that, can apply writing of whatever they want to a surface. This technique however requires them to be very delicate with their chakra control. This technique causes slight discomfort for a living target and if it is on flesh, it will scar.
- B Rank Jutsu:
Name: Berserker Rage: Strength Increase Canon/Custom: Custom Rank: B Type: Supplementary Element: / Range: Self Specialty: Weapons Tech – Tai Path Duration: -15 Chakra Per Post | Cannot Exceed Berserker Rage SC Cooldown: Can only be used in Berserker Rage, Cooldown is equal to BR Description: This jutsu can only be used when the user is under the effects of the Berserker Rage special characteristic. This jutsu is automatically triggered and increases the strength of the user by a tier (Meaning if the user has C3 strength then they would be bumped up to B).
Name: Berserker Rage: Speed Increase Canon/Custom: Custom Rank: B Type: Supplementary Element: / Range: Self Specialty: Weapons Tech – Tai Path Duration: -15 Chakra Per Post | Cannot Exceed Berserker Rage SC Cooldown: Can only be used in Berserker Rage, Cooldown is equal to BR Description: This jutsu can only be used when the user is under the effects of the Berserker Rage special characteristic. Unlike the Strength Increase which automatically starts when the user comes into a rage this jutsu seems to be able to be controlled as needed: however once it is activated it will not stop until the user exits the Berserker Rage status. It increases the speed of the user by a tier (Meaning if the user has C3 speed then they would be bumped up to B).
Name: Explosion Release: Bullet Jutsu Canon/Custom: Custom Rank: B Type: Offensive Element: Explosion Release Range: 0 – 30 Meters Specialty: Ninjutsu | Weapons Tech Duration: 1 Post Cooldown: 3 Posts Description: Unlike the C rank bullet jutsu of other elements this bullet jutsu has an added damage bonus. Not only does this jutsu pierce skin up to an inch and a half deep, or damage bones on impact, it also blows a portion of the body away: roughly three inches in diameter and a half inch deep. This causes bones to shatter more so than break. If this jutsu were to hit a hand or a foot it would be removed. This jutsu creates 5 bullets at a time that can be fired in rapid succession or one at a time; this jutsu is fired by the user channeling chakra through their weapon. This jutsu costs 20 chakra.
Name: Delicate illness Extraction Technique Canon/Custom: Canon Rank: B Type: Supplementary Element: - Range: Close Specialty: Ninjutsu, Medical Ninjutsu Duration: 2 posts Cooldown: 5 posts Description: When a person has been afflicted by a pathogen or toxin, this medical ninjutsu can be used to draw out the agent and heal the damage. The cause of the illness is first determined by perceiving disturbances in the patient's chakra. Then, using a chakra scalpel, (Post 1) an incision is made near the affected part. Using their chakra, the medical-nin pushes a large volume of a medicinal fluid through the incision. (Post 2) The fluid then draws the poison out of the affected part(s) and serves as a medium through which the poison is suspended and then forced out of the person's body. This technique thus removes the poison, while simultaneously repairing the damage caused by the poison. After the agent is drawn out, it can be used to create an antidote or medicine after it has been analyzed. This can then be given to the patient to ensure a complete recovery. This technique requires the utmost care and ability in diagnosis, incising and unmatched chakra control. Therefore, it is considered an extremely difficult technique, even among medical ninjutsu. (20 Chakra)
Name: Kiss of the Dragon Canon/Custom: Custom Rank: B Type: Offensive Element: / Range: Close - Far Specialty: Medical Ninjutsu Duration: 1 Post Cooldown: 3 Posts Description: This is a "forbidden" technique among medical users because its only use is to kill. The medic nin sticks/throws a senbon with deadly accuracy at 35 miles per hour into the back of their victims neck, right at the top of the spine. This is done just right to stimulate all of the bodys blood to rush in that direction. This will almost instantly cause the side effects of quadriplegia (Post 1), followed by bleeding from the head's orifices (ears, nose, mouth, eyes)(Post 2), and then finally causing a very painful death due to a brain aneurysm if no medical help is given beforehand. (Post 3).
Name: Shadow Clone Technique Canon/Custom: Canon Rank: B-rank Type: Supplementary Element: / Range: / Specialty: Ninjutsu Duration: Until the clone is destroyed, dispersed, or runs out of chakra Cooldown: Three posts after the last clone is destroyed. Description: Similar to the Clone Technique, this technique creates clones of the user. However, these clones are actual copies, not illusions. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after one or two solid blows. They can also disperse on their own. The clones will be created in roughly the same condition as the original. Shadow clones can't be distinguished from the actual person even by the Byakugan because the clones have the exact same amount of chakra and aren't made from any other substance.
A characteristic that is unique to the Shadow Clone Technique is that any experience the clones gain during their existence is transferred to the user once they are dispersed. This makes the technique ideal for spying, since the user can simply send a clone to spy on a target, then have the clone disperse itself without returning to pass the information back to the user.
(When making a Shadow Clone the user must spend 20 of their chakra per clone, however they may if they so choose give their clone more chakra. Example: If you want your clone to have 50 chakra then you must spend 20 chakra to make the clone and an additional 30 on top of that for the extra 30 chakra. Each clone otherwise will have 20 chakra unless given more - when the chakra is used up the clone will disappear.)
- A Rank:
Name: Explosion Release: Rocket Launcher Canon/Custom: Custom Rank: A Type: Offensive Element: Explosion Release Range: 0 – 50 Meters Specialty: Ninjutsu Duration: 1 Post Cooldown: 3 Posts Description: This is essentially an enhanced version of Explosion Release: Bullet Jutsu. Instead of making bullets however this jutsu produces a single rocket per jutsu use. This rocket has the explosive damage to level an area roughly 20 feet in diameter upon impact. Only those wearing A rank armor or higher will be capable of surviving this blast. Anyone hit point blank with this jutsu will lose several limbs that will result in death if immediate medical attention is not given within 3 posts of the jutsu hitting. Those who are in the vicinity of this jutsu when it goes off will experience a stunning effect of 2 posts, lacerations 2 inches deep all over the part of the body facing the explosion, as well as the shattering of weaker bones (such as hands, feet, ribs). This jutsu is fired by the user channeling chakra through their weapon. Costs 25 chakra to use.
Name: Explosion Release: Machine Gun Canon/Custom: Custom Rank: A Type: Offensive Element: Explosion Release Range: 0 – 100 Meters Specialty: Ninjutsu Duration: -25 Chakra to Initiate, -35 Chakra per Post Cooldown: Duration + 3 Description: This jutsu works much like the explosion release bullet jutsu: however it creates 250 bullets each post that it's used. These bullets individually do not do much damage (mild bruising, and when the bullet explodes on impact it creates small open wounds roughly two inches in diameter). However, when these bullets are compounded into a single area their effect is devastating: capable of essentially cutting a man in half, removing limbs, ect. This jutsu is fired by the user channeling chakra through their weapon.
Name: Sense Deprivation Canon/Custom: Custom Rank: C - A Type: Offensive, Defensive, Supplementary Element: / Range: Close, Mid, Far Specialty: Medical Ninjutsu, Ninjutsu Duration: 2-5 Posts Cooldown: 4-10 Posts Description: The user places the pointer and middle finger of their left hand to their temple, concentrating either on themselves or their target. They send out a burst of chakra towards the sense they wish to stop, using medical knowledge to ensure that it's done safely and properly. This jutsu is used to cut a sense off entirely, whether that be sight, sound, taste, touch, or smell. Depending on the rank of the jutsu the user can cut off more than once sense. C Rank - Can only cut off 1 sense at a time. B Rank - Can cut off 2 senses at the same time. A Rank - Can cut off 3 senses at the same time.
Name: State of Decay Canon/Custom: Custom Rank: A Type: Offensive Element: / Range: Touch Specialty: Medical Ninjutsu Duration: 4 Posts Cooldown: 5 Posts Description: This jutsu is much the opposite of Mystical Palm Technique. The user concentrates corrupted ‘healing’ charka into their hands which glow a deep eerie green color. Whatever the user makes contact with then begins to rot and decay over three posts; which each post becoming worse until the third which results in death unless medical attention is received of A-Rank or higher to stop the spreading rot of decaying flesh and organs. Post 1: Decayed flesh within a six inches of the spot touched that penetrates a half inch deep. Post 2: The decaying continues to spread now consuming an area that is eighteen inches wide in all directions from the point of initial contact and two inches deep; at this point the blood begins to become tainted and the opponent will no longer have use of the area infected as muscles have deteriorated. Post 3: Death. At this point the vital organs themselves have begun to decay to the point of not being able to be healed or regenerated, resulting in death if medical attention has not been received by this point. Post 4: At this point if nothing has been done to stop the decaying process the body will break down into nothing; leaving nothing behind of the opponent and hindering any ability to bring the opponent back to life through any medical ninjutsu technique.
Name: Mystical Palm Technique Canon/Custom: Canon Rank: A Type: Supplementary, Offensive Element: / Range: Close Specialty: Medical Ninjutsu Duration: 1 Post Cooldown: 4 Posts Description: This Medical Ninjutsu allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it highly useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control, because of this only a few highly skilled Medical-Nin are able to use this technique. By sending an excess amount of chakra into the patient's brain the user can overload the patients normal circulation, trapping them in a comotose state.
Name: Chakra Scalpal Canon/Custom: Canon Rank: A Type: Supplementary, Offensive Element: / Range: Close Specialty: Medical Ninjutsu Duration: -15 per Post Cooldown: Duration + 2 Description: This medical technique forms one's chakra into a small, sharp blade. This can then be used for highly accurate incisions necessary for surgeries and anatomical dissections. Unlike regular scalpels, the chakra scalpel can actually make cuts inside the body without actually creating an open wound, limiting the risks of an infection. The chakra scalpel can also be used offensively, although it requires great precision to be effective. Because of this requirement, using the chakra scalpel offensively is highly unusual. In heated combat, even the greatest medical-nin won't be able to exert the precision needed to make fatal cuts, but it can still effectively cut muscle tissues and tendons, rendering the target immobile. Adding to the technique's blade like quality, it also appears to give the user an increased level of durability over their chakra clad hands. (25 Chakra)
Name: Body Pathway Derangement Canon/Custom: Canon Rank: A Type: Supplementary Element: / Range: Within Touch Specialty: Medical Ninjutsu Duration: 3 Posts Cooldown: 5 Posts Description: An extremely high-level technique, used as a medical ninjutsu. The human body is controlled with electrical signals from the brain, but a person who had those electrical signals cut off with this technique will become unable to make their body move as they want. By transforming the chakra within one's body and giving it the properties of electricity, one creates an electric field. As soon as a strike of the hand lands, electricity is poured into the enemy's nervous system, severing the signals and deranging their body control. The target's body moves in any way, except how they want it to move. For the common shinobi, battle, not to mention even just walking, will become impossible.
Name: Cell Activation Technique Canon/Custom: Canon Rank: A Type: Supplementary Element: / Range: 0 - 5 Meters Specialty: Medical Ninjutsu Duration: 1 - 5 Posts Cooldown: Duration +2 Description: Used only in the most dire of surgical procedures to increase the patient's survival rate if even by a single percentage, this technique employs a great level of refined chakra control to simultaneously activate all the cells in a person's body. This is done in order to cause the body to be able to repair itself even while the medical-nin is operating, restoring damaged tissues, and bone structures while healing the target during more invasive and delicate procedures.
Name: Beast Sealing Technique Canon/Custom: Canon Rank: A Type: Supplementary Element: / Range: 5 meter radius Specialty: Fuuinjutsu, Ninjutsu Duration: -10 chakra per post Cooldown: Duration + 5 Description: After creating the necessary seals, a special sealing formula rises up in the form of multiple chakra chains and binds the target. This seal can bind a maximum of 5 targets at one time, and can hold anyone of equal or lower rank.
Name: Denial of Passage Technique Canon/Custom: Custom Rank: A Type: Supplementary Element: / Range: 5 meters Specialty: Fuuinjutsu Duration: -20 chakra per post Cooldown: Duration + 5 Description: The Denial of Passage Technique was a fūinjutsu used to restrain individuals, preventing captives from being able to escape. When a seal was set on a target individual and anchored with a binding seal, the sealed individual would not be able to move more than five meters away from the binding seal, experiencing a sensation akin to an invisible wall if attempting to break away from the binding seal.
Name: Hiding with Camouflage Technique (Meisaigakure no Jutsu - 迷彩隠れの術) Canon/Custom: Canon Rank: A Type: Supplementary Element: / Range: Self Specialty: Ninjutsu Duration: -35 chakra per post || Maximum of 10 Posts Cooldown: Duration + 10 || Twice per Thread Description: This is a ninja escape technique that allows the user to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert manoeuvres but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. The usefulness of this ability can be entirely negated by those with special vision or sensory skills, except for particularly adept users, who can completely erase even their chakra signature with it.
Name: Ninja Art: Feather Stand Technique (Ninjutsu: Hane Tachi no Jutsu - 忍術・羽立ちの術) Canon/Custom: Custom Rank: A Type: Supplementary Element: / Range: Self Specialty: Ninjutsu Duration: -30 chakra per post Cooldown: Duration + 5 Description: The user must jump, or otherwise be in midair, at which point they focus chakra at their feet, which manifests as snow white feathers. The feathers condense into a thick cloud, which the user is able to stand upon as if it where a solid surface. The cloud of feathers will 'float' at roughly the same altitude that it was create at, however the moment the user moves their feet, the feathers explode outwards and the surface disappears. The explosion has no offensive power, it would feel like nothing more than a stiff breeze brushing across bare skin.
- S Rank:
Name: Generic Sealing Technique Canon/Custom: Canon Rank: D-S Type: Supplementary Element: / Range: Touch Specialty: Fuuinjutsu Duration: / Cooldown: 3-8 posts, depending on rank Description: This technique is a standard ninja skill which allows a ninja to summon an assortment of items that have been stored using fūinjutsu. Scrolls are the most common choice for item storage. When needed, the owner will activate the seals releasing their item or weapon of choice. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expand the number of potential tricks a shinobi can use. Any ninja with a chakra specialty (Ninjutsu, Genjutsu, etc) is able to use the D-rank seal/unseal of this jutsu; in order to use items such as Portible Water Scroll and the like. C-rank seal/unseal and above is locked to Fuuinjutsu users.
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