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| Jayr Kyamalie [Locker] | |
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Jayr Lt Colonel
Posts : 330 Join date : 2015-04-23
| Subject: Jayr Kyamalie [Locker] Thu Apr 23, 2015 8:40 pm | |
| Pets - Cana:
Name: Cana Type: Offensive | Defensive | Supplementary Rank: S Element: Explosion Release Species: Canis lupus | Wolf Description: The wolf's legs are moderately longer than those of other canids, which enables the animal to move swiftly. Females tend to have narrower muzzles and foreheads, thinner necks, slightly shorter legs and less massive shoulders than males. The wolf's head is large and heavy, with a wide forehead, strong jaws and a long, blunt muzzle. The ears are relatively small and triangular. The teeth are heavy and large, being better suited to crushing bone than those of other extant canids. The gray wolf's jaws can exert a crushing pressure of perhaps 10,340 kPa (1,500 psi). This force is sufficient to break open most bones. It usually travels at a loping pace, placing its paws one directly in front of the other. This gait can be maintained for hours at a rate of 8–9 km/h, and allows the wolf to cover great distances. On bare paths, a wolf can quickly achieve speeds of 50–60 km/h. The gray wolf has a running gait of 55 to 70 km/h, can leap 7 meters horizontally in a single bound, and can maintain rapid pursuit for at least 20 minutes. Cana stands at 5 feet, 4 inches tall from her paws up to the tips of her ears, and from tip of her nose to her tail is 7 and a half feet long. She weighs roughly 500 pounds. The majority of Cana is a white color: though on her eyes there are black tribal like designs that surround them. Cana's eyes are a very light blue in color. It should also be noted that Cana has three healed scars, claw marks, that go across the bridge of her muzzle. Special Characteristics: / Jutsu: - Fang over Fang:
Name: Fang Over Fang Canon/Custom: Cannon Rank: C Type: Offensive Element: / Range: Far (15m+) Specialty: Taijutsu | Weapons Tech Taijutsu Path Duration: / Cooldown: 4 posts Description: The user and canine/wolf companion spin at a ferocious speed and deliver many powerful beast-like attacks when contact is made with the target. The damage it can inflict on a human target can be extremely damaging; and because of the user's spinning and claws residing at the apex of the tornado like cone, it can readily tear through thick tree branches and chakra reinforced earth wall; all of which with a radius thicker than the user itself. While the jutsu is active, the users barrels across the terrain at twice normal running speed, as the spin works to pierce the air and reduce drag to some degree; which when combined with the Four Legs Technique enhances speed by and additional 150%. The companions (human and wolf) may attack together or from multiple angles; making this jutsu extremely difficult to escape entirely.
- Piercing Fang:
Name: Piercing Fang Canon/Custom: Canon Rank: D Type: Offensive Element: / Range: Close (0-5m), Mid (5-10m), Far (10m+) Specialty: Taijutsu | Weapons Tech Taijutsu Path Duration: 2-4 posts Cooldown: 4-8 posts Description: The user spins at a ferocious speed and delivers many powerful beast-like attacks when contact is made with the target. The damage it can inflict on a human target can be extremely damaging; and because of the user's spinning and claws residing at the apex of the tornado like cone, it can readily tear through thick tree branches and chakra reinforced earth wall; all of which with a radius thicker than the user itself. This attack is done alone but it can be done with a partner, making it more effective. While the jutsu is active, the user barrels across the terrain at normal running speed, as the spin works to pierce the air and reduce drag to some degree.
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| | | Jayr Lt Colonel
Posts : 330 Join date : 2015-04-23
| Subject: Re: Jayr Kyamalie [Locker] Sun Jun 28, 2015 7:18 pm | |
| Armor - Ember Celica:
Name: Ember Celica Type: Full Body Armor Rank: S Upgrade Slots: 4/4 Used Affinities: / Description: Gauntlets: They appear as bracelets at first, but when activated, they cover the users hands and forearms as gauntlets acting as arm guards that can block physical attacks of its equal rank and lower, including attacks by other weapons. The gauntlets are a golden color.
Boots: They appear as anklets at first, but when activated they cover the users feet and shins up to the users knees. This serves to protect that area against physical attacks of equal rank and lower to the armor, including attacks by weapons. The boots are a golden color.
Chest: When not activated the chest piece of Jayr's armor resembles nothing more then dog tags. However, when this chest is activated it spreads completely across her chest; from the base of her neck down to her waist line, down her shoulders and to her elbows where it connects with her gauntlets. This chest piece can protect against physical attacks of its rank and lower, including those by weapons. The chest piece like her gauntlets and boots is gold in color. Due to the way it is designed it does not hinder Jayr from being able to move and maneuver herself freely. The chest is a golden color.
Pants: When not activated the pants portion of Jayr's armor resembles nothing more than a belt worn around her waist. However, when activated it spreads down her legs where it then connects to her boots. Due to the way this armor is constructed it allows for complete freedom of movement and maneuverability without hindering Jayr. This armor protects against all physical attacks, including those by weapons, of its rank and lower. The pants are a golden color.
Helmet: This helmet is part of the dog tags that Jayr wears. When activated it covers her head completely in an air tight seal with the area over her eyes and back to where her temples are made up of a clear material that allows her to see clearly while maintaining her peripheral vision. It can protect against physical attacks of its rank and lower, including those made by weapons. It has its own breathing apparatus that filters the air as Jayr breaths in, keeping it clean and eliminating all toxins, this also allows Jayr to breath underwater. The helmet is a golden color.
Body Suit: Beneath this armor is a specially made body suit that's purpose is to regulate temperatures. This keeps Jayr from becoming too hot or too cold. When a ice or katon based jutsu is used against her she can expel half the amount of chakra as the jutsu being used against her into this body suit and it will negate the temperature effects of the jutsu being used. This body suit only protects against the temperature affects. The body suit is black in color and can be either activated in response to each piece of armor for that specific portion of the users body, or activated without its specific piece of armor.
Enhancements: Platform Seal: This causes a seal to come out of the boots of Jayr's gauntlets that she can stand on: her feet are glued to this seal until she jumps, meaning that even if she forms this seal while upside down she can still stand on it. This seal can be used while in mid-air, falling, or jumping from the ground and into the air: essentially she can use it freely. The seal does not move from the spot it was created in: this is nothing more than platform for Jayr to stand on or jump from: however she can jump from one platform to another every post, allowing her to move through the air in that fashion. Each seal lasts exactly one post, and can be created once every post. This seal costs 25 chakra to create each time it is used.
Trap Seal: This allows Jayr to touch the ground (or other area that someone touches) and leave behind a seal that is invisible to the naked eye. This seal will remain until it is triggered or until five posts after the initial placement of the seal has passed. When this seal is triggered it launches the one who triggered it airborne fifty meters. This can be used either on an opponent to leave them open, or on Jayr's self to launch herself out of harms way. It can also be used in collaboration with the Platform Seal upgrade: allowing her to launch herself higher and higher into the air. If the target of this seal is launched into the air and unable to slow their fall or stop themselves from falling they will suffer A rank damage: broken bones, severe concussion, and internal injuries. If the target does not receive medical attention within three posts of falling they will die. Only one of these seals can be active at one time: this means that another cannot be placed until the first has been triggered. This upgrade costs 25 chakra to use.
Repulsive Punch/Kick: There is a seal located on both Jayr's gauntlets and her boots that allow her, when she channels chakra to this specific seal, to create a repulsive effect. When this seal is activated each punch and kick she launches at an opponent will not only cause a knock-back effect of five meters but will also cause base damage equal to the user's WT armor. As long as Jayr's punch or kick is within a foot of her opponent (it does not have to make actual physical contact) this repulsive effect will come into play. This can also be used to launch Jayr up into the air five meters if she aims a punch towards the ground. If she aims a stomp or kick towards the ground it creates a ripple effect in the ground in a five meter radius which can be used to knock opponents further out off their feet. Each punch and kick with this upgrade in play costs 15 chakra to complete.
Full Body Repulsion: This is essentially Jayr's ultimate defense, and a more enhanced version of the Repulsive Punch/Kick upgrade to her gauntlets and boots. This upgrade allows Jayr in dire circumstances to repel everything within a full three hundred and sixty degrees of herself: including above her and beneath the ground. This repulsion will cause anyone and anything (including effects from jutsu in play, or jutsu being launched at her), as well as weapons, within five meters of her to be knocked back ten meters. It works on all jutsu and items of S rank or lower. This is essentially an AOE effect, allowing Jayr to target anything within the specified area. However, because Jayr can control this she can essentially also use it to protect allied targets nearby her as she can choose not to allow it to effect them. This upgrade costs 30 chakra to activate and the effects only last for one post. This upgrade can only be used every 5 posts.
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| | | Jayr Lt Colonel
Posts : 330 Join date : 2015-04-23
| Subject: Re: Jayr Kyamalie [Locker] Sun Jun 28, 2015 7:19 pm | |
| Medical Supplies - Jayr's Medical Kit:
Name: Medical Kit Container Rank: D Description: A spacious container used to contain medical equipment and items. This container is water proof. There are special areas that are cushioned to hold liquid medicine to keep it from breaking. Special straps also help hold everything in place and keep it from moving or breaking while the medic is in motion.
Medical Equipment: Name: Sterile Scissors Rank: D Description: A sterile set of surgical scissors.
Name: Sterile Tweezers Rank: D Description: A standard set of sterile tweezers.
Name: Cotton Pads Rank: D Description: A pack of 20 sterile cotton pads. These pads are circular, with a one and a half inch diameter.
Name: Hot Pack Rank: D Description: A hot pack that when activated (by breaking up the inner chemicals) heats up.
Name: Cold Pack Rank: D Description: A cold pack that when activated (by breaking up the inner chemicals) cools to roughly the same temperature as ice.
Name: Bandages Rank: D Description: A roll (10 yards) of sterile bandages.
Name: Gauze Rank: D Description: A sterile packet of 10 pieces of gauze: 3 pieces of 2in by 2in, 2 pieces of 3in by 3in, 2 pieces of 3in by 6in, 2 pieces of 4in by 8in, 1 piece of 5 in, by 10in.
Name: Suture Kit Rank: D Description: A small suture kit containing 5 sterile needles and 20 yards of nylon suture material. Used for stitching wounds back together.
Name: Sterile Wipes Rank: D Description: A 20 pack of sterile wipes that are roughly 1 inch by 2 inch in size. These wipes are used for clearing away injection sites, ect.
Name: Gloves Rank: D Description: 5 packets of sterile gloves; these gloves are listed as latex free.
Name: Inflatable Splints Rank: C Description: Contains a splint that when inflated becomes hard; preventing movement of the injured area.
Name: Butterfly Closures Rank: C Description: A pack of 10 sterile butterfly closures.
Name: Emergency Blanket Rank: C Description: This 52"x84" state-of-the-art emergency blanket effectively reflects back 90% of the body's heat when wrapped around a person.
Name: Liquid Iodine Soap Rank: C Description: A set of 5 packets of Liquid Iodine soap, used for cleaning surgical sites, ect. This can also be used for the medical to clean their own hands as to prevent infection.
Name: Syringes Rank: C Description: A 5 pack of sterile syringes. These syringes hold up to 1cc of fluid.
Name: IV Kit Rank: B Description: A basic sterile IV kit that comes with 3 IV catheters, 3 separate tubbings of 10 feet in length, and 3 bags of saline solution.
Name: Scalpel Rank: B Description: A 5 pack of sterile scalpels. The scalpel is the staple tool for any surgeon, and is capable of slicing easily through flesh.
Medicine Name: Tylenol (Acetaminophen) Rank: C Description: A bottle of 200mg Tylenol. There are 20 tablets in one bottle. This is a mild pain reliever and fever reducer, it also helps to reduce swelling. The average dose is anywhere between 200mg and 800mg.
Name: Antiseptic Spray Rank: C Description: One bottle contains 20 sprays. Applied to living tissue/skin reduce the possibility of infection, sepsis, or putrefaction. Antiseptics are generally distinguished from antibiotics by the latter's ability to be transported through the lymphatic system to destroy bacteria within the body, and from disinfectants, which destroy microorganisms found on non-living objects.
Name: Burn Cream Rank: C Description: Your typical burn cream used to help treat burns of C rank and lower. This burn cream will not instantly heal a burn, it will however remove the sting of said rank and lower.
Name: Epinephrine + Injector Rank: B Description: It's used to treat a number of conditions including: cardiac arrest, anaphylaxis, and superficial bleeding. There are two separate 'pens' with one dose in each.
Name: Rabies Vaccination Rank: B Description: A vial containing 5 doses of the rabies vaccine.
Name: Penicillin Rank: B Description: An antibiotic used against a wide variety of infections. One bottle contains 20 tablets of medicine.
Name: Morphine Rank: A Description: A vial of morphine containing 10 doses. 1 dose is enough to allow someone to continue fighting, 2 doses will knock an individual out, 3 or more doses are lethal (medical attention much be acquired within 3 posts or death will happen).
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| | | Jayr Lt Colonel
Posts : 330 Join date : 2015-04-23
| Subject: Re: Jayr Kyamalie [Locker] Sun Jun 28, 2015 7:20 pm | |
| Items Item: Scroll Rank: D Quantity: 5 Price: 100 Ryo each Description: The scroll remains one of the most important pieces of equipment in a shinobi's arsenal for it's utility when combined with fuuinjutsu. When purchased the shinobi can choose to have something specific placed on the scroll ahead of time or left blank. Appearance: Item: Smoke Bomb Rank: D Quantity: 5 Price: 50 Ryo each Description: The common shinobi Smoke bomb is a metal canister that releases smoke when a pin is pulled. It can be used to mask an escape or attack, or to signal distant opponents. Appearance: Item: Explosive Tags Rank: D Quantity: 10 Price: 150 Ryo per tag Description: The exploding tag is a piece of parchment paper which has a seal on it that serves to facilitate it's explosive properties. The shinobi can attach the notes to other objects such as a kunai or a log. When the note is set, they can be triggered either with a spark, an impact or by the shinobi who placed it forming a half tiger seal to trigger it's explosive properties. Appearance: Item: Wire Rank: D Quantity: 200 Feet Price: 150 Ryo per 100 feet. Description: Wire is a common utility tool among shinobi, as it has countless uses. These highly durable strings are able to be used to Rappel, manipulate weaponry, bind an opponents movement, as tripwire and countless other things. They are limited only by your imagination. Appearance: Item: Wireless Radio Rank: D Quantity: 1 Price: 150 Ryo each Description: The wireless radio transmits signals using electromagnetic waves with frequencies below those of visible light, which are then received by other radios tuned into the same frequency, and are useful for long range communication up to a range of 2 kilometers. However, this form of communication can be intercepted by certain devices, and as such is insecure. Appearance: Item: Chili Pepper Bomb Rank: B Quantity: 10 Price: 1 bomb for 300 ryo or Set of 10 for 3000 ryo Description: Less a destructive bomb and more a useful tool; the bomb upon explosion releases a thin cloud of stinging particulate that acts to break low rank genjutsu instantly. Extremely useful against any genjutsu that can be broken by pain. Only one may be used per post; and each bomb is only able to break ONE genjutsu at a time. The cloud effects up to three people within a 1 meter radius. Appearance: | |
| | | Jayr Lt Colonel
Posts : 330 Join date : 2015-04-23
| Subject: Re: Jayr Kyamalie [Locker] Sun Jun 28, 2015 7:21 pm | |
| Weapons Item: Senbon Rank: D Quantity: 100 Price: 1 Ryo per senbon. Only Available in packs of 10 for 10 Ryo, 50 for 50 ryo, and 100 for 100 ryo Description: The senbon, first used by doctors in acupuncture, began to become utilised by shinobi, specifically hunter-ninja. The senbon is valued for it's ability to hit precision points on the targets body, able to cause death, cripple limbs or knock the target unconcious. In the right hands, of course. Appearance: Item: Fuma Shuriken Rank: C Quantity: 2 Price: 475 Ryo each Description: The Fuma shuriken is a large, four bladed shuriken that is incredibly sharp. The blade can be collapsed down to the size of one of it's blades, making it easy to transport. Appearance: Item: Kunai Blades Rank: C Quantity: 2 Price: 300 Ryo per blade. Description: They have the general appearance of kunai with similar bases, but the blades instead are curved, elongated and single-edged, giving them similar appearance and function to swords. Each of the blades has a small hole right near its long, bandaged hilt, which at its edge sports a larger versions of the standard ring all kunai have. Appearance: Item: Kunai Rank: D Quantity: 6 Price: 15 Ryo per kunai. Available in packs of 10 for 100 Ryo. Description: The kunai, or throwing knife, is one of the most common tools of the shinobi, as it is useful for both close quarters and long range combat, as well as being used in conjunction with other materials such as explosive tags or wire to form deadly combinations. Appearance: [spoiler=Shuriken] Item: Shuriken Rank: D Quantity: 6 Price: 15 Ryo per shuriken. Available in packs of 10 for 150 Ryo. Description: The Shuriken, or throwing star, is a common long range projectile weapon of the shinobi. Appearance: | |
| | | Jayr Lt Colonel
Posts : 330 Join date : 2015-04-23
| Subject: Re: Jayr Kyamalie [Locker] Tue Jul 21, 2015 8:05 pm | |
| WolfPack Items/Weapons/Ect Name: Wolfpack Cape Type: Armor Rank: A Upgrade Slots: 0 Affinities: N/A Description: A black hooded cloak made out of a special material that grants it a great deal of resistance against jutsu. This cape is made out of material strong enough to allow for basic gliding (this does not allow full on flight). Enhancements: LolnoThis cape is specially made for each Wolfpack member. It is designed to block ALL jutsu attacks of B rank and lower. A rank attacks launched against the wearer do a -1 in damage, making them hit with the strength of a B rank attack. S rank and higher attacks hit for normal damage. This enhancement does nothing against physical based attacks. Stealth Mode The wearer of this cloak can sacrifice A rank chakra (25 first post, 20 chakra each post after) and become completely invisible to anyone with their Reaction or lower. Those who have Reaction higher then the wearer will be able to clearly see them. This also muffles their movement noise to anyone of the wearer's reaction and lower. However; they can still be bumped into and felt. Even areas not covered by the cloak itself are effected by this Stealth Mode. If the user makes exaggerated movements the stealth will break. "With the right touch, they all fall down." Name: Subtle Nudge Type: Brass knuckles | Knife | Launcher Rank:A Affinities:Raiton Description: The iconic weapon of the Wolfpack, the Hidden Blade was used for both stealth assassinations and regular combat. It is their most versatile weapon next to a WT weapon, with multiple upgrades and forms of use. It consisted of a retractable blade, usually in conjunction with a protective bracer. As such, the blade could be discreetly extended or retracted, making it a valuable tool for assassinations. The blade is mounted to the bracer with a pressure sensitive mechanism. With a minute burst of chakra, the blade is extended, sliding within a channel until it reaches the end and locks in place. To reset the blade, another minute burst is released, unlocking the mechanism to allow the blade to retract. The blade itself is six inches in length, roughly an inch wide. Crafted by a blacksmith upon request, the Subtle Nudge is composed of a bracer around the entire forearm that consisted of the central Hidden Blade and a rope dart launcher attached to it in order to use as a quick escape or as a means to create on-the-fly Ziplines under the palm, or to attack an opponent. In addition, there are also Brass Knuckles incrusted into it. Enhancements:Shock Therapy Thanks to a sliver of Raiton gem housed within, this weapon possesses a mild affinity to Raiton, able to 'charge' itself while the wielder is moving. Once charged to 100% (which takes five posts of movement, 20% charge per post), the blade’s cutting power increases by a single rank (from A to S), as well as basic attacks gaining the ability to deal moderate [b] Raiton damage. This charge lasts for 3 attacks before a cooldown of 3 posts kicks in. With each attack, the user must spend 5 chakra to guide the electrical current, ensuring that it does not shock the user. After the three post cooldown the blade can then begin to be charged again following the same post count as before. | |
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