Yukine Jounin (S-Rank)
Posts : 34 Join date : 2015-10-18
| Subject: Yukine Kishou [Jutsu List] Wed Oct 21, 2015 4:52 pm | |
| - Shadow Release Techniques:
Name: 暗質遮蔽 {Kuradashi ~ Dark Matter Shield} Canon/Custom: Custom Rank: D-A Type: Defensive Element: Yin [Shadow] Range: Three meters around the user Specialty: Ninjutsu Duration: [Maintainable] Cooldown: Six posts Description: A simple barrier of shadows darts in front of an attack the user notices on the activation of this jutsu. The shadow completely compromises any effect that the jutsu would have had on the user. This jutsu can block 4 chakra-based attacks of one rank lower, 2 of equal rank, or 1 of one rank higher.
Name: Shadow Style: Hiding in Shadows Technique Canon/Custom: Custom Rank: D Type: Supplementary Element: Shadow Range: Self Specialty: Ninjutsu Duration: -5 per post [Max of 5 posts] Cooldown: Duration + 2 Description: A technique in which the user is capable of concealing themselves in a shadow. By charging thier body with chakra, the user is capable of minor shadow manipulation; sinking into the shadow of a person or object to hide themselves. While hidden in the shadow of a person, the user moves with that person, remaining locked into thier shadow until they wish to exit. This makes this technique perfect for infiltration. In addition, the user is able to 'jump' shadows; moving into another shadow if the one they currently occupy crosses over it, but this is limited to once per post. While the user is hidden, they can only be detected by sensory skills one rank above them.
In order to do this, certain rules must be followed. First and formost, the user cannot sink into thier own shadow. Attempting to do so will result in wasted chakra. Secondly, the user can only sink into a shadow that is equal to or greater than his/her body size. That means no sinking into the shadow of a blade of grass or pebble. Third, the user can be forced out of this technique relatively easily, by flooding the area with enough light to remove the shadows (a flash bomb, a katon or raiton element jutsu c rank or above within 3 meters of the user). If this is done, the user will instantaneously be forced out of the technique, and riddled with the feeling of third degree burns across thier entire body for one post (No actual damage is done to the user. This is merely the nerve receptors recovering from the shock of the chakra being disrupted).
Name: Shadow Imitation Technique Canon/Custom: Canon Rank: D - SS Type: Supplementary Element: Shadow Release Range: Short to Mid-Range Specialty: Ninjutsu Duration: –X Chakra Per Post (D: -5, C: -5, B: -5, A: -10, S: - 10, SS: -15) Cooldown: Duration +2 Description: The Shadow Imitation Technique allows the user to extend their shadow on any surface (even water) and as far as they want as long as there is a sufficient area. Once it comes into contact with a target's shadow, the two merge and the target is forced to imitate the user's movements. Therefore, the two can throw shuriken at each other at the same time if the user desires that (of course, to prevent hurting themselves, the user just has to have the shuriken holster in a place where you don't normally have it, like the back, so that the opponent draws nothing when the user draws a shuriken). If the target is out of range, the user can produce a better light source to increase their shadow's size or rely on pre-existing shadows for their shadow to freely travel through. It's also possible to split one's shadow, either to trap more opponents at once, or to create a distraction. The shadow can also be attached to people without binding them, letting the "victim" move freely. Doing that has the purpose that the person, the shadow was attached to, makes contact with a third person, to bind the latter one with the shadow. The amount of people who can be effect depends on the rank of the user/jutsu used: D-Rank: 1 Person C-Rank: 3 People B-Rank: 5 People A-Rank: 10 People S-Rank: 15 People SS-Rank: 25 People
Name: 影槍の術 {Kagebuki no Jutsu ~ Shadow Weapon Technique} Canon/Custom: Custom Rank: C-A. Type: Offensive. Element: Yin {Shadow Style} Range: Create within 1m of the user. Specialty: Ninjutsu Duration: [Maintainable] Cooldown: 4 posts after destruction. Description: The user applies shape manipulation to a nearby shadow to solidify it and make it into the form of a weapon. It may be a maximum of 7ft in length; it acts as a weapon of equal rank to the jutsu that created it. The weapon can be wielded indefinitely so long as the creator's shadow is beneath it or the creator is in contact with it. If neither of these conditions are met, the weapon disperses 2 posts after it was deprived of contact with the creator. The weapon, however, can be passed through by other Shadow jutsu, increasing their range by the length of the weapon.
C-Rank: At this rank, the weapon can cause moderate bruising if the target is struck with any part of the weapon. However, the blade/point is capable of piercing/cutting up to two inches deep. Costs 5 chakra per turn to maintain.
B-Rank: At this ranking, the weapon is capable of causing deep tissue bruising, as well as piercing/cutting up to three and a half inches into flesh. A direct strike on bone can break through it, cleaving it in twain. Costs 5 chakra per post to maintain.
A-Rank: At this ranking, the weapon is capable of piercing/cutting completely through an opponent if striking into a soft area or cutting completely through bone without an issue. Costs 10 chakra per turn to maintain.
Name: Summoning: Shadow Wolf Canon/Custom: Custom Rank: C Type: Offensive | Supplementary Element: Shadow Range: Up to 30 meters from the user. Specialty: Ninjutsu Duration: [Maintainable] Cooldown: Duration +2 Description: While not a summon per se, this jutsu makes use of the art of misdirection to fool an opponent. After focusing chakra into thier shadow or one that they are connected to, the user molds thier chakra into the form of a wolf, jet black in appearance. This chakra beast is independant of the user's shadow, and is able to move up to thirty meters away from the user at 40m/s. This wolf has the same strength as a normal C rank combat pet( can cause moderate bruises, 1-3 inch cuts, i.e. can chip/fracture bone, not likely, but can cause death.), and is destroyed when hit by any attack that can cause a noteworthy level of physical damage [second/third degree burns, broken bones, stab wounds, etc].
While the Wolf is active, it can also be used as a tracking aid. The creater retains a mental connection to the wolf, able to sense what the wolf is seeing, despite not actually seeing it themselves. If the wolf is destoryed, the user will gain access to the 'memories' of the wolf, allowing him to see/hear/smell what the creature saw during its lifespan.
Name: Kubishibari no Jutsu; (Shadow: Neck Binding Technique) Canon/Custom: Canon Rank: C Type: Offensive Element: N/A Range: 0-20 meters Specialty: Ninjutsu Duration: 1 post Cooldown: 5 post Description: A technique that follows the Shadow Imitation Technique. After binding a target with their Shadow Imitation jutsu, a Shadow hand will form from the shadow and ride up the users body to the neck. The technique will then begin to apply a physical force that mimics as if the target is being strangled. If the technique is accomplished for an entire post, the target will pass out from being strangled. This technique can be existed if the one it is being casted on has at least 75 more chakra than the user. Canceling the jutsu. This technique can be broke by releasing a large amount of chakra, via entering a curse seal mode, releasing tailed beast chakra, Entering Master Sage mode, things that are understandable. Not just releasing your own normal chakra. Can be used on up too two targets at one time.
Name: Shadow Style: Shadow Clone Jutsu Canon/Custom: Cutsom Rank: C Type: Supplementary Element: Shadow [Yin] Range: User's Shadow + 10 meters Specialty: Ninjutsu Duration: [Maintainable, -5 per post] Cooldown: Duration + 4 Description: The Shadow Style: Shadow Clone, despite its name is more akin to the various elemental clone jutsu. The Nara member will focus his chakra into the thier shadow, causing it to rise up, forming out a single duplicate of the user, though jet black in appearance. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body without losing control. Like other clone techniques, if the clone is injured enough it will revert back to a normal shadow. The clone itself has no chakra pool of its own; it remains connected to the user by a thin strand of shadow. Instead, the user is able to use the shadow clone as relay point, projecting jutsu out from the clone as if it were the real user, thus extending the reach of his/her jutsu. The clone automatically disperses when the user runs out of chakra, or when hit by any attack that can cause a noteworthy level of physical damage [second/third degree burns, broken bones, stab wounds, etc].
Name: Shadow Punch Canon/Custom: Custom Rank: C Type: Offensive Element: Shadow Release Range: Close Specialty: Ninjutsu Duration: 1 Post Cooldown: 3 Posts Description: The user generates shadows from their arms and fists and unleashes them against their target with a punch. The shadows are strong enough to shatter gigantic boulders with the least effort. When used against an opponent these shadows will cause significant bruising, and are capable of fracturing bones.
Name: Shadow Kick Canon/Custom: Custom Rank: C Type: Offensive Element: Shadow Release Range: Close Specialty: Ninjutsu Duration: 1 Post Cooldown: 3 Posts Description: The user generates shadows from their feet and unleashes them against their target with a kick. The shadows are strong enough to shatter gigantic boulders with the least effort. When used against an opponent these shadows will cause significant bruising, and are capable of fracturing bones.
Name: Shadow Style: Hate Spikes Canon/Custom: Custom Rank: C Type: Offensive Element: Shadow Range: 5 Meters Specialty: Ninjutsu Duration: / Cooldown: 4 posts Description: The user merely focuses a large amount of chakra through their feet and into their shadow; causing it to explode outward and upward. The chakra takes the shape several of black crystaline structures that rise up four feet from the ground in a 5 meter radius. They appear and disappear in the span in just a few moments; causing pierce and mild crush damage. Because the bursts of chakra rise from below; the majority of damage is focused on the legs and lower body; piercing up to 3 inches into flesh and leaving moderate (> .5 in deep) gashes on grazing strikes. Smaller bones can be broken, but for the most part bone is not damaged: Each spike is roughly an inch wide.
These spikes can either rise from the shadow of the user, or from any shadow that thiers is connected to, making this perfect for countering running opponents or forcing a melee rank opponent to back away.
Name: Shadow Style: Shadow Clone Jutsu Canon/Custom: Cutsom Rank: B Type: Supplementary Element: Shadow [Yin] Range: User's Shadow + 10 meters Specialty: Ninjutsu Duration: [Maintainable] Cooldown: Duration + 4 Description: The Shadow Style: Shadow Clone, despite its name is more akin to the various elemental clone jutsu. The Nara member will focus his chakra into the thier shadow, causing it to rise up, forming out two duplicates of the user, though jet black in appearance. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body without losing control. Like other clone techniques, if the clone is injured enough it will revert back to a normal shadow. The clone itself has no chakra pool of its own; it remains connected to the user by a thin strand of shadow. Instead, the user is able to use the shadow clone as relay point, projecting jutsu out from the clone as if it were the real user, thus extending the reach of his/her jutsu. The clone automatically disperses when the user runs out of chakra, or when hit by any attack that can cause a noteworthy level of physical damage [second/third degree burns, broken bones, stab wounds, etc].
Name: 棺桶影の術 {Kan'okage no Jutsu ~ Shadow Coffin Jutsu} Canon/Custom: Custom Rank: B Type: Supplementary Element: Yin [Shadow] Range: Shadow range Specialty: Ninjutsu Duration: 1 post prep, [Maintanable] Cooldown: Five posts Description: The user manifests their shadow as a puddle under the target after linking shadows with them using the Shadow Gathering Technique, and flowing chakra into the shadow for at least 1 post, causing it to visibly concentrate in blackness. The shadows rise up off the ground and surround the target from all angles, lifting them up to 3ft off the ground and restricting their movement. (the target is completely enveloped in the Shadow Coffin except for their face.)
Name: 暗い哀歌の術 {Kuraika no Jutsu ~ Dark Dirge Technique} Canon/Custom: Custom Rank: B Type: Offensive Element: Yin [Shadow] Range: Shadow's range Specialty: Ninjutsu Duration: [Maintainable] Cooldown: Duration + 2 Description: A technique only usable after trapping a target with the Shadow Coffin Jutsu. The user causes the materialized shadow to constrict the victim painfully. One post of this jutsu's effect can break multiple bones in the target's body (usually the limbs and possibly the ribs). Further use of the technique begins to crush internal structures.
Name: Shadow Clutch Technique Canon/Custom: Canon Rank: B Type: Supplementary Element: Shadow Release Range: Close to Mid-Range Specialty: Ninjutsu Duration: -5 Chakra Per Post Cooldown: Duration +3 Description: The user materializes and extends their shadow along a surface, before merging it with that of the intended target, allowing them to grab hold of and manipulate the object in question as they desire almost as if it were an extension of themselves. Unlike with the Shadow Imitation Technique, though the two shadows are connected, the target is not forced to copy the user's movements, allowing them to retain their own range of motion.
Name: Shadow Sewing Technique Canon/Custom: Canon Rank: B Type: Offensive, Supplementary Element: Shadow Release Range: Close to Mid-Range Specialty: Ninjutsu Duration: -5 Chakra Per Post Cooldown: Duration +3 Description: This is a ninjutsu from among the Nara clan's secret techniques that uses materialized shadows to attack and bind, instead of merely immobilizing and controlling like the Shadow Imitation Technique. The user changes the shape of their shadow into several sharp needles and controls each separately. They can then attack several targets simultaneously and at the same time snatch away their ability to move by sewing them stuck with the shadow threads. Because it is a physical attack, it is impossible to capture someone without harming them, but on the other hand, since the speed of invocation and the time of duration are excellent, it can be used when urgent restraint is required. This technique is usually used to go through the target and capture them, but depending on the opponent, it can also be used as an attack to bring them down. This special characteristic finds its greatest effect when used as logistical support. After this technique hits someone, it can then be directly transformed back into the Shadow Imitation Technique.
Name: Shadow Gathering Technique Canon/Custom: Canon Rank: A Type: Supplementary Element: Shadow Release Range: Close to Mid-Range Specialty: Ninjutsu Duration: -10 Chakra Per Post Cooldown: Duration +4 Description: This is a ninjutsu using materialized shadows, but compared to the Shadow Sewing Technique from the same line, this technique places emphasis on the minute control of the shadow's movements. It is accurate enough to even make the tentacles go through tiny holes. Basically, this technique takes the user's own shadow and transforms and stretches it into countless thin tentacles, which are then used to grab objects and pull them in. Also, one can skillfully make use of the tentacle-shaped shadow tendrils by using them to lift up and throw weapons like kunai and such. This technique has many possible applications and uses.
Name: Death Shadow Blade Canon/Custom: Custom Rank: A Type: Offensive Element: Shadow Release Range: 0 – 50 Meters Specialty: Ninjutsu Duration: 1 Post Cooldown: 3 Posts Description: The user forms their shadow into a sharp blade, surrounded by the shadows it was created from. The blade can be sent towards targets from a distance and acts like a normal blade would, piercing the target's body on contact: this blade can pierce right through the body; impaling the opponent. This place can create slices that are three inches deep, and if if hits where joins are can easily severe limbs or decapitate someone. It is shown to be capable of bisecting steel itself.
Name: Ninja Art: Shadow Clone Suicide Canon/Custom: Canon Rank: S Type: Offensive Element: Shadow Release Range: All Ranges Specialty: Ninjutsu Duration: 1 Post Cooldown: 5 Posts Description: To begin the jutsu the user must create a shadow clone. Next using the shadow clone the user will bind the target in the shadow possession jutsu. After the target is captured the clone will then draw a kunai and stab itself in the heart causing it to disperse while the target will take an actual kunai to the heart and die. This jutsu is most effective when the target has an actual weapon or if the user is preoccupied with another target.
- Medical Ninjutsu:
Name: Chakra Anesthetic Canon/Custom: Custom Rank: D - S Type: Supplementary Element: / Range: Close Specialty: Medical Ninjutsu Duration: 1 - 5 Posts Cooldown: Duration + 3 Description: This jutsu acts as an anesthetic. As the user places his/her hands on the victim the chakra coats the caster's hands, the part touched and any part the hands are held over are numbed. The area within the touch will not feel any pain for the duration of the jutsu. After touching the area the user can lift his/her hands off the place and that area will still feel numb. This jutsu's effectiveness depends on the rank used. D Rank: This can numb an area about two inches across and no more than a half inch deep. C Rank: This can numb an area about two and a half inches across and no more than an inch deep. B Rank: This can numb an area about five inches wide and no more than two inches deep. A Rank: This can numb an area about seven inches wide and no more than three inches deep. S Rank: this can numb an area about ten inches wide and no more than five inches deep.
Name: Ketatamashii no Jutsu Canon/Custom: Custom Rank: D - S Type: Supplementary Element: / Range: To end of Suture Material Specialty: Medical Ninjutsu Duration: - Appropriate Chakra Cost per Post Cooldown: Duration + 3 Description: While using a suture the caster may imbue the metal and string with pure chakra. This causes the metal and stitching material to heat up. This cauterizes the wound. It does not actually burn the wound shut, but scars the open area so it is no longer raw, and the patient does not continue to bleed as bad. The amount of chakra needed to do this depends on the rank of the wound and weapon that caused it. D Rank: -5 Chakra per Post. This can be used to for wounds up to an inch or so wide, or those caused by a D rank weapon. C Rank: -5 Chakra Per Post. This can be used for wounds up to an inch and a half wide, or those caused by C rank weapons. B Rank: -5 Chakra per Post. This can be used for wounds up to two and a half inches wide, or those caused by B rank weapons. A Rank: -10 Chakra per Post. This can be used for wounds up to five inches wide, or those caused by A rank weapons. S Rank: - 10 Chakra per post. This can be used for wounds up to 10 inches wide, or those caused by S rank weapons.
Name: Zenchi Te no Jutsu Canon/Custom: Custom Rank: C Type: Supplementary Element: / Range: Close Specialty: Medical Ninjutsu Duration: -5 Chakra per Post, up to 5 Posts Cooldown: 5 Posts Description: The user focuses a small to medium amount of chakra to their hands, allowing them to heal someones wound when they touch the area. This technique only works for surface wounds and non-serious injuries such as cuts, bruises, ect. The user may also heal themselves just as they would someone else, but again the jutsu can only heal surface wounds. This jutsu takes time to heal, and the larger the wound the longer it takes. If the wound is large then this technique can be used to partially heal it and make it smaller.
Name: Delicate Illness Extraction Technique Canon/Custom: Canon Rank: B Type: Supplementary Element: / Range: Close Specialty: Medical Ninjutsu (Must know Chakra Scalpel) Duration: 1-3 Posts Cooldown: 2-6 Posts Description: When a person has been afflicted by a pathogen or toxin, this medical ninjutsu can be used to draw out the agent and heal the damage. The cause of the illness is first determined by perceiving disturbances in the patient's chakra. Then, using a chakra scalpel, an incision is made near the affected part. Using their chakra, the medical-nin pushes a large volume of a medicinal fluid through the incision. The fluid then draws the poison out of the affected part(s) and serves as a medium through which the poison is suspended and then forced out of the person's body. This technique thus removes the poison, while simultaneously repairing the damage caused by the poison.
After the agent is drawn out, it can be used to create an antidote or medicine after it has been analyzed. This can then be given to the patient to ensure a complete recovery. This technique requires the utmost care and ability in diagnosis, incising and unmatched chakra control. Therefore, it is considered an extremely difficult technique, even among medical ninjutsu.
Name: Mystical Palm Technique Canon/Custom: Canon Rank: A Type: Supplementary, Offensive Element: / Range: Close Specialty: Medical Ninjutsu Duration: 1 Post Cooldown: 4 Posts Description: This Medical Ninjutsu allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it highly useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control, because of this only a few highly skilled Medical-Nin are able to use this technique. By sending an excess amount of chakra into the patient's brain the user can overload the patients normal circulation, trapping them in a comatose state.
Name: Chakra Scalpal Canon/Custom: Canon Rank: A Type: Supplementary, Offensive Element: / Range: Close Specialty: Medical Ninjutsu Duration: -15 per Post Cooldown: Duration + 2 Description: This medical technique forms one's chakra into a small, sharp blade. This can then be used for highly accurate incisions necessary for surgeries and anatomical dissections. Unlike regular scalpels, the chakra scalpel can actually make cuts inside the body without actually creating an open wound, limiting the risks of an infection. The chakra scalpel can also be used offensively, although it requires great precision to be effective. Because of this requirement, using the chakra scalpel offensively is highly unusual. In heated combat, even the greatest medical-nin won't be able to exert the precision needed to make fatal cuts, but it can still effectively cut muscle tissues and tendons, rendering the target immobile. Adding to the technique's blade like quality, it also appears to give the user an increased level of durability over their chakra clad hands. (25 Chakra)
Name: Cell Activation Technique Canon/Custom: Canon Rank: A Type: Supplementary Element: / Range: 0 - 5 Meters Specialty: Medical Ninjutsu Duration: 1 - 5 Posts Cooldown: Duration +2 Description: Used only in the most dire of surgical procedures to increase the patient's survival rate if even by a single percentage, this technique employs a great level of refined chakra control to simultaneously activate all the cells in a person's body. This is done in order to cause the body to be able to repair itself even while the medical-nin is operating, restoring damaged tissues, and bone structures while healing the target during more invasive and delicate procedures.
Name: Body Pathway Derangement Canon/Custom: Canon Rank: A Type: Supplementary Element: / Range: Within Touch Specialty: Medical Ninjutsu Duration: 3 Posts Cooldown: 5 Posts Description: An extremely high-level technique, used as a medical ninjutsu. The human body is controlled with electrical signals from the brain, but a person who had those electrical signals cut off with this technique will become unable to make their body move as they want. By transforming the chakra within one's body and giving it the properties of electricity, one creates an electric field. As soon as a strike of the hand lands, electricity is poured into the enemy's nervous system, severing the signals and deranging their body control. The target's body moves in any way, except how they want it to move. For the common shinobi, battle, not to mention even just walking, will become impossible.
Name: False Immortality Canon/Custom: Custom Rank: S Type: Supplementary Element: / Range: All Ranges Specialty: Medical Ninjutsu Duration: -15 Per Post Cooldown: Duration +10 Description: This jutsu is quite complicated and yet simple at the same time. It is the dream of any medic to never see their comrade fall and with this jutsu it allows the medic – at least for a period of time – to ensure that such a thing cannot happen. This jutsu takes Mystical Palm Technique to the extreme. The Medic must make physical contact with the target for the briefest of moments which starts the connection. This allows the Medic, no matter where their target goes, to continue to pump them full of healing chakra. This healing chakra is capable of not only healing all forms of burns, cuts, abrasions, and broken bones, but to also grow back limbs and cure of all poisons. However, this jutsu costs chakra to maintain, even if the target is not injured, causing the medic to only be able to use it for so long before they must stop. When this jutsu stops so do the effects of it, making the target capable of taking damage without healing again. This jutsu does not work if the target is decapitated.
Name: True Immortality Canon/Custom: Custom Rank: SS Type: Supplementary Element: / Range: / Specialty: Medical Ninjutsu Duration: / Cooldown: / Description: This is the big brother so to speak to False Immortality. This jutsu works very much like the same as its little brother in that it heals the target of all sorts of wounds, burns, loss of limbs, and poisons. However, instead of having to maintain a constant connect the medic places an active ball of healing chakra into the chest cavity of the target that remains there until it has been used up and then more must be added. This ball of chakra is equivalent of the amount of chakra the Medic stores within them, though the base cost of the jutsu MUST be paid. As injuries, poisons, ect, effect the target it will begin to use portions of this ball to heal. 5 Chakra: Heals minor burns, scraps, scratches. 10 Chakra: Heals fractured bones, severe burns, and severe cuts. 15 Chakra: Heals broken bones, minor damage to organs, cures poisoning. 20 Chakra: Regrows severed limbs, heals all other not-mentioned injuries and aliments. After the ball of chakra is placed into a target then it will remain until it’s used, even if the target leaves a thread and joins another. The chakra replenishes itself each thread unless ALL of it is used.
Name: Ailment Removal Canon/Custom: Custom Rank: SS Type: Supplementary Element: / Range: 0 – 5 Meters Specialty: Medical Ninjutsu Duration: 2 Posts Cooldown: 10 Posts Description: This jutsu is exactly as the name suggests; it is the ability to remove an ailment from someone. This jutsu works roughly the same way as the Delicate Illness Extraction Technique does. However, this jutsu must be performed over several posts. The user hovers their hands over the chest of the target and their hands will glow a white color as they fill with highly concentrated healing charka. This chakra they send spreading throughout the targets entire body (Post 1). After the targets entire body has been filled with this healing chakra it begins to attach itself to all of the ailment; safely extracting it from every bit of the user’s body without causing damage; as well as healing any damage that might have been caused due to this ailment. After it has done this the user then removes the chakra by lifting their hand from the spot on the targets chest. (Post 2). The user may store this ailment for later use in poisons. The user may also use this jutsu on themselves.
| |
|